18,700
edits
m (OBJC means "Objects", not "Object Collection") |
m (correcting prev/next types in nav header) |
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{{XML_File_Header | type=AISA | prev= | {{XML_File_Header | type=AISA | prev=WPge | next=AKEV | name=AI Character Setup Array}} | ||
__TOC__ | __TOC__ | ||
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* AISA is still used for a few cutscene characters, even though [[XML:BINA/OBJC/CHAR|BINACJBOCharacters]] has made it redundant. | * AISA is still used for a few cutscene characters, even though [[XML:BINA/OBJC/CHAR|BINACJBOCharacters]] has made it redundant. | ||
* If you make an AE package containing an AISA file, you must also include the corresponding [[XML:ONLV|ONLV]] or else Oni will crash. | * If you make an AE package containing an AISA file, you must also include the corresponding [[XML:ONLV|ONLV]] or else Oni will crash. | ||
===File structure=== | ===File structure=== | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
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<Ammo>0</Ammo> | <Ammo>0</Ammo> | ||
'''<font color="#0A0"></AISACharacter></font>''' | '''<font color="#0A0"></AISACharacter></font>''' | ||
===Tags=== | ===Tags=== |