18,700
edits
(corrections per Ssg and s10k; also, the number of months is no longer significant in the age of level creation, after three years) |
(→Hackers unite: actually Oni Stuff was not moved to oni2.net until 2007, so let's put that detail in the community history article) |
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===Hackers unite=== | ===Hackers unite=== | ||
Perhaps the first place that knowledge of Oni's data was published online was on [http://oni.moltenstudios.com/tool/index.php Oni Master's site], which started as early as 2003 and was based on the knowledge that had gone into OniTools. Then, in 2005, [[User_talk:Ssg|Ssg]] opened a site with a much more thorough examination of the game data | Perhaps the first place that knowledge of Oni's data was published online was on [http://oni.moltenstudios.com/tool/index.php Oni Master's site], which started as early as 2003 and was based on the knowledge that had gone into OniTools. Then, in 2005, [[User_talk:Ssg|Ssg]] opened a site with a much more thorough examination of the game data (the site is now hosted at http://ssg.oni2.net). Later that year, this pool of knowledge was painstakingly moved by [[User:Geyser|geyser]] and Ssg to its current home on the newly-opened wiki, OniGalore. The purpose of creating the [[OBD|Oni Binary Database]] was to allow collaboration, and soon [[User_talk:Neo|Neo]] appeared on the scene, adding his own knowledge that he had been acquiring independently until then, and collaborating on further investigations into the resource formats. Today at least 95% of the binary resource formats are documented byte for byte thanks to their hard work. | ||
:''Further reading:'' [[History of the Oni community#2005|History of the Oni community (2005)]]. | |||
===Modding by candlelight=== | ===Modding by candlelight=== |