XML:File types: Difference between revisions

BINA section converted to use template XMLtype
m (→‎BINA: +wikitable styling)
(BINA section converted to use template XMLtype)
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{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA"
{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA"
!width="100px" align="left"|Tag
!width="100px" align="left"|Tag
!width="150px" align="left"|Name
!width="250px" align="left"|Name
!width="50px" align="left"|Docs
!width="50px" align="left"|Docs
!width="200px" align="left"|File
!width="200px" align="left"|File
!align="left"|Loc.
!align="left"|Loc.
|-
{{XMLtype|BINA/ONIE|Oni Impact Effects
|'''BINA/[[XML:BINA/ONIE|ONIE]]'''
|some
|Oni Impact Effects
|[[Image:Aqua Dot-Yellow.png]]
|BINAEINOimpact_effects.oni
|BINAEINOimpact_effects.oni
|global
|yes
|-
|A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}}
|style="border-style:solid; border-width:0px 0px 1px 0px; border-bottom-color:#AAA" colspan="5"|A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact (Impt) and the material (Mtrl) which is hit.
{{XMLtype|BINA/PAR3|Particle class
|-
|some
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]'''
|[[Image:Aqua Dot-Yellow.png]]
|
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|-
|A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.}}
|colspan="5" |Particle class (the "3" referring to the Particle subsystem's version number). A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.
{{XMLtype|BINA/SABD|Sound Animation Binary Data
|-
|some
|'''BINA/[[XML:BINA/SABD|SABD]]'''
|[[Image:Aqua Dot-Yellow.png]]
|
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|-
|A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.}}
|colspan="5" |Sound Animation Binary Data. A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.
{{XMLtype|BINA/TMBD|Texture Materials Binary Data
|-
|some
|'''BINA/[[XML:BINA/TMBD|TMBD]]'''
|[[Image:Aqua Dot-Green.png]]
|
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|-
|A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.}}
|colspan="5" |Texture Materials Binary Data. A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.
|}
|}