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m (→BINA: +wikitable styling) |
(BINA section converted to use template XMLtype) |
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{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA" | {|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA" | ||
!width="100px" align="left"|Tag | !width="100px" align="left"|Tag | ||
!width=" | !width="250px" align="left"|Name | ||
!width="50px" align="left"|Docs | !width="50px" align="left"|Docs | ||
!width="200px" align="left"|File | !width="200px" align="left"|File | ||
!align="left"|Loc. | !align="left"|Loc. | ||
| | {{XMLtype|BINA/ONIE|Oni Impact Effects | ||
|some | |||
|Oni Impact Effects | |||
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|BINAEINOimpact_effects.oni | |BINAEINOimpact_effects.oni | ||
| | |yes | ||
|A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact ([[#Impt|Impt]]) and the material ([[#Mtrl|Mtrl]]) which is hit.}} | |||
{{XMLtype|BINA/PAR3|Particle class | |||
| | |some | ||
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| | |A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.}} | ||
{{XMLtype|BINA/SABD|Sound Animation Binary Data | |||
| | |some | ||
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| | | | ||
| | |A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.}} | ||
{{XMLtype|BINA/TMBD|Texture Materials Binary Data | |||
| | |some | ||
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| | |A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.}} | ||
|} | |} | ||