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XML:ONLV: Difference between revisions

m
wish list: RePhysics file for direct reimports of onis
m (+ OniBrowser image)
m (wish list: RePhysics file for direct reimports of onis)
Line 1,184: Line 1,184:
  obj_kill 8 10 # delete animated parts
  obj_kill 8 10 # delete animated parts
  env_show 9 1 # show static motorcycle parts
  env_show 9 1 # show static motorcycle parts
'''wish list'''
For reimports it would be nice to have another kind of Physics file that can directly use *.oni files to create the OBOA instances.
Atm, you would have to extract data via scene file and then use the current physics file.
Neo is already informed about this. He's currently busy improving import/export so that it supports characters and their animations.
<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <RePhysics>
        <Object Name="informative_only">
            <ScriptId>201</ScriptId>
            <Flags>InUse</Flags>
            <PhysicsType>Animated</PhysicsType>
            <Import Type="obj" Url="M3GMfile.oni">
            <Import Type="anim" Url="OBANfile.oni">
        </Object>
    </RePhysics>
</Oni>




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