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XML:ONLV: Difference between revisions

30 bytes added ,  7 September 2014
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mNo edit summary
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* ''level_textures.tga/jpg/png''
* ''level_textures.tga/jpg/png''
* Character.xml or AISA with player
* Character.xml or AISA with player
* ONSK name in <Sky> (can be fake name)
* ONSK name in <Sky> (on PC can be just a fake name; Mac need files ?)
* ONLD file (for new levels; read on [[Making_a_mod_package#Mod_Info.cfg|HERE]] about savegame unlocking)
* ONLD file (for new levels; read on [[Making_a_mod_package#Mod_Info.cfg|HERE]] about savegame unlocking)


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A workaround might be to save characters without animations, destroy their hierarchy, apply the local rotations / global translation and glue everything together again.
A workaround might be to save characters without animations, destroy their hierarchy, apply the local rotations / global translation and glue everything together again.


==Level reimport==
==Level reimport==
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