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Paradox-01 (talk | contribs) m (basic version of AGQG reading, still have to write a decrypter for object ids) |
Paradox-01 (talk | contribs) (Unexpected complication: Onisplit turns M3GM's triangles into quads on import.) |
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'''Complications''' | |||
M3GM uses triangles while AGQG uses quads (look, there are always 4 points each with its own color 32-bit color slot). | |||
That means Onisplit converts the M3GM triangles into quads on import. | |||
So Mod Tool would need to exactly mimic onisplit's way turning triangles into quads. | |||
This information is based on following experience: | |||
* Console0 triangles = 94 | |||
* After triangle-to-quad conversion. | |||
: Console0: 47 quads = 38 (main) + 6 (collision box) + 1 + 1 + 1 (light tex quads) | |||
* AGQG has 47 elements. | |||
===Animated reference=== | ===Animated reference=== |
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