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Paradox-01 (talk | contribs) (Unexpected complication: Onisplit turns M3GM's triangles into quads on import.) |
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I'm not fluent with binary stuff so I dump some notes here: | I'm not fluent with binary stuff so I will dump some notes here: | ||
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'''Complications''' | '''Complications''' | ||
M3GM | M3GM files use triangles while AGQG instances use quads (look, there are always 4 points each with its own 32-bit color slot). | ||
That means Onisplit converts the M3GM triangles into quads on import. | That means Onisplit converts the M3GM triangles into quads on import. | ||
So Mod Tool would need to exactly mimic | So Mod Tool would need to exactly mimic OniSplit's way turning triangles into quads. | ||
This information is based on following experience: | This information is based on following experience: | ||
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: Console0: 47 quads = 38 (main) + 6 (collision box) + 1 + 1 + 1 (light tex quads) | : Console0: 47 quads = 38 (main) + 6 (collision box) + 1 + 1 + 1 (light tex quads) | ||
* AGQG has 47 elements. | * AGQG has 47 elements. | ||
===Animated reference=== | ===Animated reference=== |
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