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BSL:Variables: Difference between revisions

m
differentiating ph_show_collisions and show_chr_env_collision
(updates for Oni 1.2 and taking Daodan DLL into account since everyone has it installed in Windows these days)
m (differentiating ph_show_collisions and show_chr_env_collision)
Line 613: Line 613:
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|bool||ph_show_collisions||0
|bool||ph_show_collisions||0
|"toggle display of colliding quads"||OK
|"toggle display of colliding quads"<br>(also see show_chr_env_collision)||OK
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|float||recoil_base||0.0
|float||recoil_base||0.0
Line 649: Line 649:
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|bool||show_chr_env_collision||0
|bool||show_chr_env_collision||0
|"draws character / environment collisions"<br>(same as ph_show_collisions?)||OK
|"draws character / environment collisions"<br>(shows all quads that character touches, unlike ph_show_collisions which only shows quad you are standing on)||OK
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|bool||show_flags||0
|bool||show_flags||0