18,700
edits
(updates for Oni 1.2 and taking Daodan DLL into account since everyone has it installed in Windows these days) |
m (differentiating ph_show_collisions and show_chr_env_collision) |
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Line 613: | Line 613: | ||
|- | |- | ||
|bool||ph_show_collisions||0 | |bool||ph_show_collisions||0 | ||
|"toggle display of colliding quads"||OK | |"toggle display of colliding quads"<br>(also see show_chr_env_collision)||OK | ||
|- | |- | ||
|float||recoil_base||0.0 | |float||recoil_base||0.0 | ||
Line 649: | Line 649: | ||
|- | |- | ||
|bool||show_chr_env_collision||0 | |bool||show_chr_env_collision||0 | ||
|"draws character / environment collisions"<br>( | |"draws character / environment collisions"<br>(shows all quads that character touches, unlike ph_show_collisions which only shows quad you are standing on)||OK | ||
|- | |- | ||
|bool||show_flags||0 | |bool||show_flags||0 |