18,700
edits
m (differentiating ph_show_collisions and show_chr_env_collision) |
(adding notes on env_show_stairflagged and sound_show_debug; adding sound_show_occlusions (presumably not present in Windows or it would have been listed already)) |
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Line 454: | Line 454: | ||
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|bool||env_show_stairflagged||0 | |bool||env_show_stairflagged||0 | ||
|"show specially flagged noncollision quads"||?? | |"show specially flagged noncollision quads"<br>(not sure what this was supposed to do, but the dev keys for "Character collision" (Ctrl-Shift-T) and "Invisible quads" (Ctrl-Shift-I) will show stair collision ramps)||?? | ||
|- | |- | ||
|bool||fast_lookup||0 | |bool||fast_lookup||0 | ||
Line 709: | Line 709: | ||
|- | |- | ||
|bool||sound_show_debug||0 | |bool||sound_show_debug||0 | ||
|"displays sound debugging info"||OK | |"displays sound debugging info"<br>(do sound spheres show up in Windows, or only the HUD?)||OK | ||
|- | |||
|bool||sound_show_occlusions||0 | |||
|"enables debugging display of sound occlusions"<br>(shows lines from sound sources to listeners)||?? | |||
|- | |- | ||
|bool||spatial_footsteps||1 | |bool||spatial_footsteps||1 |