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BSL:Variables: Difference between revisions

→‎Built-in variables: some clarification on the aiming variables
(adding notes on env_show_stairflagged and sound_show_debug; adding sound_show_occlusions (presumably not present in Windows or it would have been listed already))
(→‎Built-in variables: some clarification on the aiming variables)
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|bool||am_hit_everything||0
|bool||am_hit_everything||0
|"makes the laser pointer hit all objects"||bgcolor=#ccccff|OK-M
|"makes the laser pointer hit all objects"<br>(determines whether the gun's aiming laser stops at quads marked with non-object-collision)||bgcolor=#ccccff|OK-M
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|bool||am_invert||'''!?'''
|bool||am_invert||'''!?'''
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|bool||am_show_axes||0
|bool||am_show_axes||0
|"shows world axes"||bgcolor=#ccccff|OK-M
|"shows world axes"<br>(attaches giant 3D axis to Konoko showing the direction of positive x, y, and z)||bgcolor=#ccccff|OK-M
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|bool||am_show_closest||0
|bool||am_show_closest||0
|"dumps the closest GQ index to console"||??
|"dumps the closest GQ index to console"<br>(continuously prints to console the nearest gunk quad's number followed by two other unhelpful pieces of info)||OK
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|bool||am_show_filenames||0
|bool||am_show_filenames||0
|"dumps the closest GQ index file/obj name to console"<br>WTF? shows debug box, but doesn't dump anything||bgcolor=#ccccff|OK-M
|"dumps the closest GQ index file/obj name to console"<br>(displays lots of info on-screen, not in console, about quad you are aiming weapon at, but no file names)||bgcolor=#ccccff|OK-M
|-bgcolor=#ccccff
|-bgcolor=#ccccff
|bool||am_show_texturenames||0
|bool||am_show_texturenames||0
|"Shows Texture name"||OK
|"Shows Texture name"<br>(displays name of texture you are aiming weapon at, as well as coordinates of reticle)||OK
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|float||character_name_distance||150.
|float||character_name_distance||150.