18,700
edits
(adding notes on env_show_stairflagged and sound_show_debug; adding sound_show_occlusions (presumably not present in Windows or it would have been listed already)) |
(→Built-in variables: some clarification on the aiming variables) |
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|bool||am_hit_everything||0 | |bool||am_hit_everything||0 | ||
|"makes the laser pointer hit all objects"||bgcolor=#ccccff|OK-M | |"makes the laser pointer hit all objects"<br>(determines whether the gun's aiming laser stops at quads marked with non-object-collision)||bgcolor=#ccccff|OK-M | ||
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|bool||am_invert||'''!?''' | |bool||am_invert||'''!?''' | ||
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|bool||am_show_axes||0 | |bool||am_show_axes||0 | ||
|"shows world axes"||bgcolor=#ccccff|OK-M | |"shows world axes"<br>(attaches giant 3D axis to Konoko showing the direction of positive x, y, and z)||bgcolor=#ccccff|OK-M | ||
|- | |- | ||
|bool||am_show_closest||0 | |bool||am_show_closest||0 | ||
|"dumps the closest GQ index to console"|| | |"dumps the closest GQ index to console"<br>(continuously prints to console the nearest gunk quad's number followed by two other unhelpful pieces of info)||OK | ||
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|bool||am_show_filenames||0 | |bool||am_show_filenames||0 | ||
|"dumps the closest GQ index file/obj name to console"<br> | |"dumps the closest GQ index file/obj name to console"<br>(displays lots of info on-screen, not in console, about quad you are aiming weapon at, but no file names)||bgcolor=#ccccff|OK-M | ||
|-bgcolor=#ccccff | |-bgcolor=#ccccff | ||
|bool||am_show_texturenames||0 | |bool||am_show_texturenames||0 | ||
|"Shows Texture name"||OK | |"Shows Texture name"<br>(displays name of texture you are aiming weapon at, as well as coordinates of reticle)||OK | ||
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|float||character_name_distance||150. | |float||character_name_distance||150. |