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m (→Original multiplayer: new sizes since I just re-converted these for modern QT) |
(→Fan-made multiplayer: adding images of OniHook and Zukai, and moving the images to below the text so they aren't eating vertical space) |
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{{Clearall}} | {{Clearall}} | ||
==Fan-made multiplayer== | ==Fan-made multiplayer== | ||
There have been multiple efforts to add multiplayer back into Oni by synchronizing relevant elements of the game's state between computers. | There have been multiple efforts to add multiplayer back into Oni by synchronizing relevant elements of the game's state between computers. | ||
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The most recent attempt at injecting MP into Oni is the [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for Mac OS X, with a Windows version to follow when gameplay is no longer in a rough alpha state. | The most recent attempt at injecting MP into Oni is the [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for Mac OS X, with a Windows version to follow when gameplay is no longer in a rough alpha state. | ||
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|valign=top|[[Image:OniHook.jpg|thumb|250px|Around 2005, neonew figured out how to send animation data over a network. A movie is available [http://neonew.oni2.net/oniHook%20-%20throwingTest.rar here].]] | |||
|valign=top|[[Image:Flatline preview 1 screencap.jpg|thumb|250px|An early Flatline proof of concept video from 2009 demonstrates animation synchronization.]] | |||
|valign=top|[[Image:Zukai test screencap.jpg|thumb|250px|An Internet test match of Zukai in 2015.]] | |||
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[[Category:Oni history]] | [[Category:Oni history]] |