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Multiplayer: Difference between revisions

→‎Fan-made multiplayer: adding images of OniHook and Zukai, and moving the images to below the text so they aren't eating vertical space
m (→‎Original multiplayer: new sizes since I just re-converted these for modern QT)
(→‎Fan-made multiplayer: adding images of OniHook and Zukai, and moving the images to below the text so they aren't eating vertical space)
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{{Clearall}}
{{Clearall}}
==Fan-made multiplayer==
==Fan-made multiplayer==
[[Image:Flatline preview 1 screencap.jpg|thumb|250px|right|A character controlled by the copy of Oni running on the right executes a move which is seen in the copy of Oni on the left.]]
There have been multiple efforts to add multiplayer back into Oni by synchronizing relevant elements of the game's state between computers.
There have been multiple efforts to add multiplayer back into Oni by synchronizing relevant elements of the game's state between computers.


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The most recent attempt at injecting MP into Oni is the [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for Mac OS X, with a Windows version to follow when gameplay is no longer in a rough alpha state.  
The most recent attempt at injecting MP into Oni is the [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for Mac OS X, with a Windows version to follow when gameplay is no longer in a rough alpha state.  
{|
|
|valign=top|[[Image:OniHook.jpg|thumb|250px|Around 2005, neonew figured out how to send animation data over a network. A movie is available [http://neonew.oni2.net/oniHook%20-%20throwingTest.rar here].]]
|valign=top|[[Image:Flatline preview 1 screencap.jpg|thumb|250px|An early Flatline proof of concept video from 2009 demonstrates animation synchronization.]]
|valign=top|[[Image:Zukai test screencap.jpg|thumb|250px|An Internet test match of Zukai in 2015.]]
|}


[[Category:Oni history]]
[[Category:Oni history]]