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History of Oni modding: Difference between revisions

m
ambiguous wording implies that maybe BIP was modular, when it wasn't
(tweaks such as adjusting wording of gunfire dodging part; making multiplayer section more prominent and mentioning Mac MP)
m (ambiguous wording implies that maybe BIP was modular, when it wasn't)
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This "[[AE|Seventh Anniversary Edition]]" had major releases in January and July 2008. The tradition continued of using a central modding project to organize a general revision of Oni's content, as seen on pages like [[AE:Ninja]]. The project then changed hands to [[User:Gumby|Gumby]], who designed a framework and a GUI-based installer that allowed players to selectively install only the modifications that they wanted. Since Oni's seventh anniversary had come and gone, the mod collection was renamed simply the "Anniversary Edition", also known as the "Edition", or the "AE". Released in July 2009, the new AE's framework allowed modders to create their own "[[Making a mod package|packages]]". These could be stored on the {{OMD}}, then downloaded by the player and placed in a certain folder in order to see them in the Installer. Another release was made in May 2010 with more bundled mods and an improved framework.
This "[[AE|Seventh Anniversary Edition]]" had major releases in January and July 2008. The tradition continued of using a central modding project to organize a general revision of Oni's content, as seen on pages like [[AE:Ninja]]. The project then changed hands to [[User:Gumby|Gumby]], who designed a framework and a GUI-based installer that allowed players to selectively install only the modifications that they wanted. Since Oni's seventh anniversary had come and gone, the mod collection was renamed simply the "Anniversary Edition", also known as the "Edition", or the "AE". Released in July 2009, the new AE's framework allowed modders to create their own "[[Making a mod package|packages]]". These could be stored on the {{OMD}}, then downloaded by the player and placed in a certain folder in order to see them in the Installer. Another release was made in May 2010 with more bundled mods and an improved framework.


Nothing new took place on this front until 2013, by which time the project had fallen into [[User:Iritscen|Iritscen's]] hands due to the retirement of geyser and Gumby. At this time, the release of the new AE included a brand-new Installer written by Alloc which could connect to the Mod Depot, offer all mod packages for download, and update the mods and patches already installed. The AE's bundled content was stripped down to only non-controversial fixes for the first time since the release of its grandfather, BIP, in 2005, making all notable game modifications into optional third-party mods, and ceasing any attempt at centralized game data improvement.
Nothing new took place on this front until 2013, by which time the project had fallen into [[User:Iritscen|Iritscen's]] hands due to the retirement of geyser and Gumby. At this time, the release of the new AE included a brand-new Installer written by Alloc which could connect to the Mod Depot, offer all mod packages for download, and update the mods and patches already installed. The AE's bundled content was stripped down to only non-controversial fixes for the first time, making all notable game modifications into optional third-party mods, and ceasing any attempt at centralized game data improvement.


===New content===
===New content===