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XML:TRAM: Difference between revisions

68 bytes added ,  20 August 2016
m
Simple OniSplit GUI: dnd order doesn't matter, one by one / simultaneously doesn't matter
m (Introducing automatic texture fix for TRAM exports.)
m (Simple OniSplit GUI: dnd order doesn't matter, one by one / simultaneously doesn't matter)
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====via Simple OniSplit GUI====
====via Simple OniSplit GUI====
There was a long standing problem with ONCC-TRAM-combined files whereby the textures will be missing. With an older method you couldn't export non-native TRAM which meant to the TRAM had to be registered in the TRAC the ONCC is using.
There was a long standing problem with ONCC-TRAM-combined files whereby the textures will be missing.<br>With an older method you couldn't export non-native TRAM which meant to the TRAM had to be registered in the TRAC the ONCC is using.


'''[http://www.paradox.oni2.net/programs/Simple_OniSplit_GUI.zip Simple OniSplit GUI]''' post-edits the dae to fix the missing textures. The character related oni files must be all in one folder. Usually level0_Final folder does the trick.
'''[http://www.paradox.oni2.net/programs/Simple_OniSplit_GUI.zip Simple OniSplit GUI]''' post-edits the dae to fix the missing textures. The character related oni files must be all in one folder. Usually level0_Final folder does the trick.




'''Step 1:''' Drag and drop TRAM and ONCC in [http://www.paradox.oni2.net/images/simpleOniSplitGui.png big field.]
'''Step 1:''' Drag and drop TRAM and ONCC into the [http://www.paradox.oni2.net/images/simpleOniSplitGui.png big field.] (One by one. Or simultaneously. The order doesn't matter.)


'''Step 2:''' Hit Convert.
'''Step 2:''' Hit Convert.
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