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m (speaking of ads, why not place some animated ones in-game as a mod, to show off the GUI's TXAN creation? and why isn't this tool on the Depot? :-p) |
Paradox-01 (talk | contribs) (Mr. B's Dance Troupe takes a break, they are on Slurm withdrawal) |
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|valign=top| integer | |valign=top| integer | ||
| This tag is used if xml file is meant to create an animated texture. In that case you use multiple <Image> tags. | | This tag is used if xml file is meant to create an animated texture. In that case you use multiple <Image> tags. | ||
Let's say Speed is set to 7, then every 7th frame will change the image. | |||
|- | |- | ||
|valign=top| <EnvMap> | |valign=top| <EnvMap> | ||
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|valign=top| <Image> | |valign=top| <Image> | ||
|valign=top| link | |valign=top| link | ||
| Choose between tga/png/dds. | | Choose between tga/png/dds/jpg. | ||
: TXMP''name''.tga | : TXMP''name''.tga | ||
: TXMP''name''.png | : TXMP''name''.png | ||
: TXMP''name''.dds | : TXMP''name''.dds | ||
: TXMP''name''.jpg | |||
|} | |} | ||
===Animated textures=== | ===Animated textures=== | ||
[[Image:Animated_level_texture_with_and_without_AdditiveBlend.jpg|200px|thumb|Animated billboard]] | |||
[[Image:Animated_level_texture.gif|200px|thumb|Animated billboard GIF]] | |||
It requires some tiresome handwork to write an XML file with a large number of <Image> tags. | It requires some tiresome handwork to write an XML file with a large number of <Image> tags. | ||
[https://dl.dropboxusercontent.com/u/139715/OniGalore/Simple_OniSplit_GUI_TXMP_animated.png Skip that work] by using [http://paradox.oni2.net/programs/Simple_OniSplit_GUI.zip Simple OniSplit GUI.] | [https://dl.dropboxusercontent.com/u/139715/OniGalore/Simple_OniSplit_GUI_TXMP_animated.png Skip that work] by using [http://paradox.oni2.net/programs/Simple_OniSplit_GUI.zip Simple OniSplit GUI.] ([https://dl.dropboxusercontent.com/u/139715/OniGalore/Simple_OniSplit_GUI_TXMP.png Normal TXMP creation] is also supported.) | ||
Notes of warning: | |||
# For animated textures, OniSplit can only import TGA files. | |||
# AdditiveBlend should only be used on things that are supposed to glow otherwise you might think that it ignores vertex shading. In case of the billboard at the right, that was an improvement. Now it's a transparent OLED billboard. | |||
[ | [[Creating_image_animations|HERE]] are a few information on how to create an animated texture within a graphics program. | ||
{{XML}} | {{XML}} |
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