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BSL talk:Functions: Difference between revisions

chr_holdkey
(chr_holdkey)
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::"They are: "taunt, alert, startle, checkbody, pursue, cower, superpunch, superkick, super3 and super4". Can you check which ones are present in your game?" - Yep looks the same in my exe. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:17, 21 August 2016 (CEST)
::"They are: "taunt, alert, startle, checkbody, pursue, cower, superpunch, superkick, super3 and super4". Can you check which ones are present in your game?" - Yep looks the same in my exe. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:17, 21 August 2016 (CEST)
==chr_holdkey==
"chr_holdkey [ai_name:string | script_id:int] key_name:string num_frames:int - forces a character to hold a key down for some frames"
Couldn't get this one to work too. I tried chr_holdkey char_name "h" but seems character didn't hold the key either the player or the ais. "h" key in my oni is thr keyboard punch key.
Please let me know if any of you got this to work. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]]) 23:52, 25 August 2016 (CEST)
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