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XML talk:TXMB: Difference between revisions

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(for mipmaps?)
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:Hypothesis: Textures with mipmaps need to be power of two and splashscreens don't need mipmaps because they are always seems from equal distance.
:Hypothesis: Textures with mipmaps need to be power of two and splashscreens don't need mipmaps because they are always seems from equal distance.
: Maybe it helps to create a statistic with all TXMP. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 13:21, 29 September 2016 (CEST)
: Maybe it helps to create a statistic with all TXMP. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 13:21, 29 September 2016 (CEST)
== TXMB 640x480 problems ==
"The number of columns and rows (TXMPs) is computed at runtime.
Probably the engine checks the horizontal dimension of the TXMPs until the desired x size is reached and then starts a new row.
So it should be possible to create also other TXMB resolutions and TXMP constellations."
The following image isn't mapped correctly by the engine:
https://dl.dropboxusercontent.com/u/143726/temp/IntroImageLevel2Problem.zip
The image is composed by the following images:
256x256 | 256x256 | 128x256
256x128 | 256x128 | 128x128
256x64  | 256x64  | 128x64
256x32  | 256x32  | 128x32
Any idea why the image isn't displayed correctly by oni?
The link that I posted contains the original image, oni files and the level2 dat file with the oni files already built in.
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