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Paradox-01 (talk | contribs) (for mipmaps?) |
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:Hypothesis: Textures with mipmaps need to be power of two and splashscreens don't need mipmaps because they are always seems from equal distance. | :Hypothesis: Textures with mipmaps need to be power of two and splashscreens don't need mipmaps because they are always seems from equal distance. | ||
: Maybe it helps to create a statistic with all TXMP. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 13:21, 29 September 2016 (CEST) | : Maybe it helps to create a statistic with all TXMP. [[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 13:21, 29 September 2016 (CEST) | ||
== TXMB 640x480 problems == | |||
"The number of columns and rows (TXMPs) is computed at runtime. | |||
Probably the engine checks the horizontal dimension of the TXMPs until the desired x size is reached and then starts a new row. | |||
So it should be possible to create also other TXMB resolutions and TXMP constellations." | |||
The following image isn't mapped correctly by the engine: | |||
https://dl.dropboxusercontent.com/u/143726/temp/IntroImageLevel2Problem.zip | |||
The image is composed by the following images: | |||
256x256 | 256x256 | 128x256 | |||
256x128 | 256x128 | 128x128 | |||
256x64 | 256x64 | 128x64 | |||
256x32 | 256x32 | 128x32 | |||
Any idea why the image isn't displayed correctly by oni? | |||
The link that I posted contains the original image, oni files and the level2 dat file with the oni files already built in. |
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