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dunno know the name of that flag
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m (dunno know the name of that flag)
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::Another issue would be a legal one; we shouldn't import a font that we don't own the rights to. There are probably enough fonts in the public domain, however, that we wouldn't have to design our own. In that case, the font metrics that you speak of would already have been worked out by the font designer. The only thing that Oni can't support is variable distances between letters (kerning) or any other complex font behaviors, so we would have to look for a font that doesn't depend on those features to look nice. Personally I don't see a big advantage to importing a new font, as it would simply create inconsistency in the look of the game. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:39, 30 November 2016 (CET)
::Another issue would be a legal one; we shouldn't import a font that we don't own the rights to. There are probably enough fonts in the public domain, however, that we wouldn't have to design our own. In that case, the font metrics that you speak of would already have been worked out by the font designer. The only thing that Oni can't support is variable distances between letters (kerning) or any other complex font behaviors, so we would have to look for a font that doesn't depend on those features to look nice. Personally I don't see a big advantage to importing a new font, as it would simply create inconsistency in the look of the game. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:39, 30 November 2016 (CET)
:I think that copyrighted fonts contain a flag that can be read by programs such as InDesign so that the user gets notified when he tries to 'summarize' all files or attempts to embed it into a PDF. That could be used to reject font use in this hypothetical Oni tool. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 20:22, 5 December 2016 (CET)
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