Jump to content

Oni: Difference between revisions

167 bytes added ,  7 December 2016
→‎Oni: adding more info on cancelled Oni 2, and a "further reading" link for more details that will be added later
m (Mac OS X -> macOS)
(→‎Oni: adding more info on cancelled Oni 2, and a "further reading" link for more details that will be added later)
Line 86: Line 86:
Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Canada (later known as Rockstar Toronto) to work on a PlayStation 2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port has been considered to be an inferior version of the game due to technical limitations and control issues.
Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Canada (later known as Rockstar Toronto) to work on a PlayStation 2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port has been considered to be an inferior version of the game due to technical limitations and control issues.


At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced"].</ref> (developed by Quantum Sheep) was released for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones. It was then rumored around April of 2001 that Take-Two intended to make an Oni 2<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News Archives, Apr. 2001].</ref> (developed for PS2 by Angel Games<ref>[http://www.lostlevels.org/wordpress/2007/11/07/such-things-that-never-was/ Lost Levels article, "Such Things That Never Was"].</ref>, later known as Rockstar San Diego), but the game was apparently canceled at an early stage of development, possibly because Oni did not meet Take-Two's expected sales quotas.
At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced"].</ref> (developed by Quantum Sheep) was released for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones. More significantly, it was rumored<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News Archives, Apr. 2001].</ref> that Take-Two had put Oni 2 into production; however, no sequel was ever officially announced. In 2016, an actual development build of the cancelled game was leaked<ref>Documented by the game preservation YouTube channel PtoPOnline [https://www.youtube.com/watch?v=ZItobLIJJMY here].</ref>. Interviews with former developers revealed that the game had been in development for as long as two years without getting close to completion, and the troubled project was finally cancelled when Angel Studios was acquired by Rockstar in 2002.


''Further reading:'' [[Rights]].
''Further reading:'' [[Rights]], [[Oni 2 (Angel Studios)]].
<br clear="all" />
<br clear="all" />