18,700
edits
(→Oni: adding more info on cancelled Oni 2, and a "further reading" link for more details that will be added later) |
m (Oni was released for both Mac OS and Mac OS X since the app was Carbon; forgot to introduce Angel Studios properly in Oni 2 section) |
||
Line 4: | Line 4: | ||
:''See [[Credits]] for a complete list of the names behind Oni as well as links to interviews with key members of the Oni team.'' | :''See [[Credits]] for a complete list of the names behind Oni as well as links to interviews with key members of the Oni team.'' | ||
'''Oni''' was developed by [[Bungie West]], a satellite studio of [http://en.wikipedia.org/wiki/Bungie Bungie], and released in January 2001 for Windows, Mac | '''Oni''' was developed by [[Bungie West]], a satellite studio of [http://en.wikipedia.org/wiki/Bungie Bungie], and released in January 2001 for Windows, Mac, and PlayStation 2. | ||
{{TOClimit}} | {{TOClimit}} | ||
Line 86: | Line 86: | ||
Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Canada (later known as Rockstar Toronto) to work on a PlayStation 2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port has been considered to be an inferior version of the game due to technical limitations and control issues. | Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Canada (later known as Rockstar Toronto) to work on a PlayStation 2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port has been considered to be an inferior version of the game due to technical limitations and control issues. | ||
At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced"].</ref> (developed by Quantum Sheep) was released for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones. More significantly, it was rumored<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News Archives, Apr. 2001].</ref> that Take-Two had put Oni 2 into production; however, no sequel was ever officially announced. In 2016, an actual development build of the cancelled game was leaked<ref>Documented by the game preservation YouTube channel PtoPOnline [https://www.youtube.com/watch?v=ZItobLIJJMY here].</ref>. Interviews with former | At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced"].</ref> (developed by Quantum Sheep) was released for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones. More significantly, it was rumored<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News Archives, Apr. 2001].</ref> that Take-Two had put Oni 2 into production; however, no sequel was ever officially announced. In 2016, an actual development build of the cancelled game was leaked<ref>Documented by the game preservation YouTube channel PtoPOnline [https://www.youtube.com/watch?v=ZItobLIJJMY here].</ref>. Interviews with former employees of Angel Studios revealed that the game had been in development for as long as two years without getting close to completion, and the troubled project was finally cancelled when Angel Studios was acquired by Rockstar in 2002. | ||
''Further reading:'' [[Rights]], [[Oni 2 (Angel Studios)]]. | ''Further reading:'' [[Rights]], [[Oni 2 (Angel Studios)]]. |