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Oni 2 (Angel Studios): Difference between revisions

→‎Analysis: engine is predecessor of GTA engine
(adding info on story, or at least the setting, and describing each level)
(→‎Analysis: engine is predecessor of GTA engine)
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:15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.
:15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.


==Analysis==
==Engine==
Andrew Borman (host of PtoPOnline) states that Oni 2 ran on a Renderware-based engine which Angel used for their other games. Since Angel mostly (in fact, almost exclusively) developed racing games, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation.
Since Angel mostly (in fact, almost exclusively) developed racing games, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation. It seems likely that Angel had to do a tremendous amount of coding to add support for this type of game to their engine. Interestingly, the game binary contains various debugging-related strings which reference "AGE", e.g. "../../../age/src/gfx/viewport.h". According to Wikipedia, AGE was the Angel Game Engine, the in-house engine used by Angel Studios. Angel was bought by Rockstar, apparently in part for their engine, and AGE became [[wikipedia:Rockstar_Advanced_Game_Engine|RAGE]], the engine that Rockstar has used to power the Grand Theft Auto games from IV onward.
 
Put engine analysis here.


[[Category:Oni history]]
[[Category:Oni history]]