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|  (adding info on story, or at least the setting, and describing each level) |  (→Analysis:  engine is predecessor of GTA engine) | ||
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| :15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space. | :15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space. | ||
| == | ==Engine== | ||
| Since Angel mostly (in fact, almost exclusively) developed racing games, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation. It seems likely that Angel had to do a tremendous amount of coding to add support for this type of game to their engine. Interestingly, the game binary contains various debugging-related strings which reference "AGE", e.g. "../../../age/src/gfx/viewport.h". According to Wikipedia, AGE was the Angel Game Engine, the in-house engine used by Angel Studios. Angel was bought by Rockstar, apparently in part for their engine, and AGE became [[wikipedia:Rockstar_Advanced_Game_Engine|RAGE]], the engine that Rockstar has used to power the Grand Theft Auto games from IV onward. | |||
| [[Category:Oni history]] | [[Category:Oni history]] | ||