|
|
Line 1,246: |
Line 1,246: |
| obj_kill 8 10 # delete animated parts | | obj_kill 8 10 # delete animated parts |
| env_show 9 1 # show static motorcycle parts | | env_show 9 1 # show static motorcycle parts |
|
| |
|
| |
| '''Wish list'''
| |
|
| |
| For reimports it would be nice to have another kind of Physics file that can directly use *.oni files to create the OBOA instances.
| |
|
| |
| Atm, you would have to extract data via scene file and then use the current physics file.
| |
|
| |
| Neo is already informed about this. He's currently busy improving import/export so that it supports characters and their animations.
| |
|
| |
| <?xml version="1.0" encoding="utf-8"?>
| |
| <Oni>
| |
| <RePhysics>
| |
| <Object Name="informative_only">
| |
| <ScriptId>201</ScriptId>
| |
| <Flags>InUse</Flags>
| |
| <PhysicsType>Animated</PhysicsType>
| |
| <Import Type="obj" Url="M3GMfile.oni">
| |
| <Import Type="anim" Url="OBANfile.oni">
| |
| </Object>
| |
| </RePhysics>
| |
| </Oni>
| |
|
| |
|
|
| |
|