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m (OBJC means "Objects", not "Object Collection") |
Paradox-01 (talk | contribs) m ("Use capitalized file name for this TXMP." - doors seem to be the same way, not tested ingame though) |
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_con_ALARM_SLEEP / _con_USED / _con_used / _con_INACTIVE | _con_ALARM_SLEEP / _con_USED / _con_used / _con_INACTIVE | ||
'''Use capitalized file name for this TXMP.''' | |||
|- | |- | ||
|valign="top"| <ActiveTexture> | |valign="top"| <ActiveTexture> | ||
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_con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH | _con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH | ||
'''Use capitalized file name for this TXMP.''' | |||
|- | |- | ||
|valign="top"| <TriggeredTexture> | |valign="top"| <TriggeredTexture> | ||
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_con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH | _con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH | ||
'''Use capitalized file name for this TXMP.''' | |||
|- | |- | ||
| <Events> | | <Events> |
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