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(tip on fixing shadows in emu; linking to the screenshot gallery on my FTP account because I'm too lazy to upload 80 images to the wiki) |
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==Playing the build== | ==Playing the build== | ||
The ISO, should you find it on the Internet (hint: search for the game's full name as seen on the title screen, and you may need to use a search engine other than Google), is playable in an emulator or on a modded PS2. The only mature PS2 emulator is PCSX2. Although PCSX2 is available for both Windows and macOS, the Mac version has poor performance and exhibits graphical glitches with this particular game. ( | The ISO, should you find it on the Internet (hint: search for the game's full name as seen on the title screen, and you may need to use a search engine other than Google), is playable in an emulator or on a modded PS2. The only mature PS2 emulator is PCSX2. Although PCSX2 is available for both Windows and macOS, the Mac version has poor performance and exhibits graphical glitches with this particular game. (Lighting problems occur even when playing on a PS2, so it's likely that graphics code was being worked on when this game build was produced.) Thus, if you are on a Mac, you will ideally want to use Boot Camp to run the game in PCSX2 for Windows. PCSX2 has also been reported to work on Macs running Windows within Parallels Desktop and VMware Fusion; it does not seem to run in Oracle VM VirtualBox, which has problems with 3D acceleration as of v5.1. To prevent glitched shadows when playing Oni 2 in PCSX2, you need to switch the GSdx plugin to Software mode and turn on the "Edge anti-aliasing" setting; this will severely cut performance compared to rendering in Hardware mode. | ||
Once Oni 2 is running, there is only one level available by choosing New Game. Additional levels, however, can be chosen from the Load Game menu. These are documented under "Story and levels" below. Levels can take a long time to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test). | Once Oni 2 is running, there is only one level available by choosing New Game. Additional levels, however, can be chosen from the Load Game menu. These are documented under "Story and levels" below. Levels can take a long time to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test). | ||
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:14: AI Abilities Test. A tutorial level, either for the player or for internal testing purposes. By way of text message that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it. | :14: AI Abilities Test. A tutorial level, either for the player or for internal testing purposes. By way of text message that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it. | ||
:15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space. | :15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space. | ||
==Screenshots== | |||
Besides the images displayed on this page, you will find about 80 more screenshots in [http://iritscen.oni2.net/images/oni2dt/ this FTP folder]. | |||
[[Category:Oni history]] | [[Category:Oni history]] |