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:::::::You don't have to struggle alone, post the collada files, so we can take a look. [[User:EdT|EdT]]
:::::::You don't have to struggle alone, post the collada files, so we can take a look. [[User:EdT|EdT]]


::::::::Thanks. Ok, [http://www.filefront.com/14507129/dae.rar 3 out of 4] - I accidentally overwrote stepa with a dae meant for trbs. nvm the filenames. Also, here's an [http://www.filefront.com/14507115/ID%20walking.xaf XML Animation file (*.xaf)], if any of you guys can import that. 0-19:start, 20-39:step a, 40-59:step b, 60-80:stop --[[User:Bobbysoon|Bobbysoon]] 22:46, 10 September 2009 (UTC)
::::::::Thanks. Ok, [<nowiki>http://www.filefront.com/14507129/dae.rar</nowiki> 3 out of 4] - I accidentally overwrote stepa with a dae meant for trbs. nvm the filenames. Also, here's an [<nowiki>http://www.filefront.com/14507115/ID%20walking.xaf</nowiki> XML Animation file (*.xaf)], if any of you guys can import that. 0-19:start, 20-39:step a, 40-59:step b, 60-80:stop --[[User:Bobbysoon|Bobbysoon]] 22:46, 10 September 2009 (UTC)


:::::::::Neo (Creator of OniSplit) has been notified about the problem, now we just wait until he looks at the dae files and figures out the problem.  [[User:EdT|EdT]]
:::::::::Neo (Creator of OniSplit) has been notified about the problem, now we just wait until he looks at the dae files and figures out the problem.  [[User:EdT|EdT]]
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:::::::::Bobby: Can you export the TRAMs as FBX files?  Neo is having some issues with the Collada files, somehow, they don't look right. The body seems to move up.  [[User:EdT|EdT]]
:::::::::Bobby: Can you export the TRAMs as FBX files?  Neo is having some issues with the Collada files, somehow, they don't look right. The body seems to move up.  [[User:EdT|EdT]]


[http://www.filefront.com/14513937/FBX%20varients.rar FBX variants.rar] Probably just need the one from the latest version (I think it's version variants), but had done them all last night anyhow. Exporting these never crashes 3ds - it'd be great if these could be accommodated by oniSplit. --[[User:Bobbysoon|Bobbysoon]] 23:02, 11 September 2009 (UTC)
[<nowiki>http://www.filefront.com/14513937/FBX%20varients.rar</nowiki> FBX variants.rar] Probably just need the one from the latest version (I think it's version variants), but had done them all last night anyhow. Exporting these never crashes 3ds - it'd be great if these could be accommodated by oniSplit. --[[User:Bobbysoon|Bobbysoon]] 23:02, 11 September 2009 (UTC)


::These files are in the Collada format.  Can you export the TRAMs so that there are in the .fbx format. Something like this: TRAMID_runstart.fbx [[User:EdT|EdT]]
::These files are in the Collada format.  Can you export the TRAMs so that there are in the .fbx format. Something like this: TRAMID_runstart.fbx [[User:EdT|EdT]]
:::Sorry about that - although I think the content is as it would be had I typed .fbx, or not appended an extension when exporting. I used 3ds's built in exporter for FileType: (*.fbx; *.dae). 2 plugins in one? Anyhow, here's [http://www.filefront.com/14514769/ascii%20TRAMID_runstart.fbx ascii TRAMID_runstart.fbx] and [http://www.filefront.com/14514791/not%20ascii%20TRAMID_runstart.fbx not ascii TRAMID_runstart.fbx], and these are the options:
:::Sorry about that - although I think the content is as it would be had I typed .fbx, or not appended an extension when exporting. I used 3ds's built in exporter for FileType: (*.fbx; *.dae). 2 plugins in one? Anyhow, here's [<nowiki>http://www.filefront.com/14514769/ascii%20TRAMID_runstart.fbx</nowiki> ascii TRAMID_runstart.fbx] and [<nowiki>http://www.filefront.com/14514791/not%20ascii%20TRAMID_runstart.fbx</nowiki> not ascii TRAMID_runstart.fbx], and these are the options:
:::http://i176.photobucket.com/albums/w161/bobbysoon/exportoptions.jpg
:::<nowiki>http://i176.photobucket.com/albums/w161/bobbysoon/exportoptions.jpg</nowiki>


::::You forgot to include the animation in the fbx file.  I noticed the Animation box was not selected. Also, can you include the native .3ds file of the walking animation? I think I can open it up in Cheetah3D.  [[User:EdT|EdT]]
::::You forgot to include the animation in the fbx file.  I noticed the Animation box was not selected. Also, can you include the native .3ds file of the walking animation? I think I can open it up in Cheetah3D.  [[User:EdT|EdT]]


::::That would be one of my more special moments http://www.modacity.net/forums/styles/smilies/extra/downs.gif
::::That would be one of my more special moments http://www.modacity.net/forums/styles/smilies/extra/downs.gif
:::::fbx with animation: [http://www.filefront.com/14515617/ascii%20ID%20walking.FBX ascii] [http://www.filefront.com/14515621/not-ascii%20ID%20walking.FBX not ascii] [http://www.filefront.com/14515615/ID%20walking.3DS 3ds]
:::::fbx with animation: [<nowiki>http://www.filefront.com/14515617/ascii%20ID%20walking.FBX</nowiki> ascii] [<nowiki>http://www.filefront.com/14515621/not-ascii%20ID%20walking.FBX</nowiki> not ascii] [<nowiki>http://www.filefront.com/14515615/ID%20walking.3DS</nowiki> 3ds]




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::::::<nowiki>  at Oni.Program.Main(String[] args)</nowiki>
::::::<nowiki>  at Oni.Program.Main(String[] args)</nowiki>


animations, [http://www.filefront.com/14515935/per%20time.DAE time interval] and [http://www.filefront.com/14515931/per%20key.DAE key specific]
animations, [<nowiki>http://www.filefront.com/14515935/per%20time.DAE</nowiki> time interval] and [<nowiki>http://www.filefront.com/14515931/per%20key.DAE</nowiki> key specific]
::::::Thanks for the files, I'm trying to fix this. Some more notes:
::::::Thanks for the files, I'm trying to fix this. Some more notes:
::::::-Some of the problems are caused by Z-up vs. Y-up. Converting geometry from Z-up to Y-up is easy but I seem to have problems converting animations (and Softimage seems to have the same problems)
::::::-Some of the problems are caused by Z-up vs. Y-up. Converting geometry from Z-up to Y-up is easy but I seem to have problems converting animations (and Softimage seems to have the same problems)
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::::::::''Tip: Euler XYZ behaves very differently than TCB rotations. Users upgrading from versions 4 or earlier might have difficulty adapting to the differences between these controllers. If you are used to working with TCB rotations, you can reassign it to be the default rotation controller. "''
::::::::''Tip: Euler XYZ behaves very differently than TCB rotations. Users upgrading from versions 4 or earlier might have difficulty adapting to the differences between these controllers. If you are used to working with TCB rotations, you can reassign it to be the default rotation controller. "''
:::::::I had noticed that 3ds has 2 kinds of keys per rotation/position. One kind lists only position and rotation keys when I right-click a key, and it's rotation curves don't show in the curve editor, while the other lists x, y, and z for position & rotation. The former appears to be TCB. I'm not sure how I ended up with TCB, but I believe I converted them by "collapsing transforms", and so here's another dae: [http://www.filefront.com/14519017/walking%20non-tcb.DAE non-tcb walking animation .dae] --[[User:Bobbysoon|Bobbysoon]] 18:24, 12 September 2009 (UTC)
:::::::I had noticed that 3ds has 2 kinds of keys per rotation/position. One kind lists only position and rotation keys when I right-click a key, and it's rotation curves don't show in the curve editor, while the other lists x, y, and z for position & rotation. The former appears to be TCB. I'm not sure how I ended up with TCB, but I believe I converted them by "collapsing transforms", and so here's another dae: [<nowiki>http://www.filefront.com/14519017/walking%20non-tcb.DAE</nowiki> non-tcb walking animation .dae] --[[User:Bobbysoon|Bobbysoon]] 18:24, 12 September 2009 (UTC)




::::::-Autodesk has a free "FBX Converter" that can be used to convert from .fbx to .dae (and back). It can also convert from .3ds to .fbx. See if that can be used as an alternative to ColladaMAX. Download here: [http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855 FBX Converter]
::::::-Autodesk has a free "FBX Converter" that can be used to convert from .fbx to .dae (and back). It can also convert from .3ds to .fbx. See if that can be used as an alternative to ColladaMAX. Download here: [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 FBX Converter]
:::::::Unfortunately, the converted fbx->dae generates the same array bounds error. --[[User:Bobbysoon|Bobbysoon]] 19:11, 12 September 2009 (UTC)
:::::::Unfortunately, the converted fbx->dae generates the same array bounds error. --[[User:Bobbysoon|Bobbysoon]] 19:11, 12 September 2009 (UTC)


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::::::::[[User:Neo|Neo]]
::::::::[[User:Neo|Neo]]
:::::::::Yeah, some are good, and some are buggy.  --[[User:Bobbysoon|Bobbysoon]] 11:02, 13 September 2009 (UTC)
:::::::::Yeah, some are good, and some are buggy.  --[[User:Bobbysoon|Bobbysoon]] 11:02, 13 September 2009 (UTC)
:::::::::[http://www.filefront.com/14526495/Glitches.rar 3 glitchy anim imports. avi & key curve screenshots]  --[[User:Bobbysoon|Bobbysoon]] 19:31, 13 September 2009 (UTC)
:::::::::[<nowiki>http://www.filefront.com/14526495/Glitches.rar</nowiki> 3 glitchy anim imports. avi & key curve screenshots]  --[[User:Bobbysoon|Bobbysoon]] 19:31, 13 September 2009 (UTC)




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::::::::moved from [[User_talk:Bobbysoon]]  --[[User:Bobbysoon|Bobbysoon]] 17:26, 12 September 2009 (UTC)
::::::::moved from [[User_talk:Bobbysoon]]  --[[User:Bobbysoon|Bobbysoon]] 17:26, 12 September 2009 (UTC)


Does this look right? [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/id.wmv rendered TRAMper_time.oni]
Does this look right? [<nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/id.wmv</nowiki> rendered TRAMper_time.oni]
[[User:Neo|Neo]]
[[User:Neo|Neo]]
:Yeah, thats right, that's the runstart I made. -- no, wait, it's not. Sorry, I accidentally lied. Another one of my more special moments  http://www.modacity.net/forums/styles/smilies/extra/downs.gif
:Yeah, thats right, that's the runstart I made. -- no, wait, it's not. Sorry, I accidentally lied. Another one of my more special moments  http://www.modacity.net/forums/styles/smilies/extra/downs.gif
:[http://www.youtube.com/watch?v=cxzMmTYHzCo This] is [http://www.filefront.com/14515935/per%20time.DAE per time], rendered from 3ds. It should look like that.
:[http://www.youtube.com/watch?v=cxzMmTYHzCo This] is [<nowiki>http://www.filefront.com/14515935/per%20time.DAE</nowiki> per time], rendered from 3ds. It should look like that.
:--[[User:Bobbysoon|Bobbysoon]] 22:32, 17 September 2009 (UTC)
:--[[User:Bobbysoon|Bobbysoon]] 22:32, 17 September 2009 (UTC)


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I had been not importing the dae's units, because that way, with the 10 meter setup, konoko comes out 5'7". Importing with the dae's units, she's a more comfortable-to-work-with 170 generic units tall, but also she's 170 meters tall :p - meh, metrics.  --[[User:Bobbysoon|Bobbysoon]] 18:31, 15 September 2009 (UTC)
I had been not importing the dae's units, because that way, with the 10 meter setup, konoko comes out 5'7". Importing with the dae's units, she's a more comfortable-to-work-with 170 generic units tall, but also she's 170 meters tall :p - meh, metrics.  --[[User:Bobbysoon|Bobbysoon]] 18:31, 15 September 2009 (UTC)


Hey, here's another try: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/id2.wmv id2]. Are you still around? [[User:Neo|Neo]]
Hey, here's another try: [<nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/id2.wmv</nowiki> id2]. Are you still around? [[User:Neo|Neo]]


I'm still in. I've just been busy with work. Excellent, that looks 100% correct.  
I'm still in. I've just been busy with work. Excellent, that looks 100% correct.  
Last I left off, I had trouble again with texture mis-matching. Confused node and/or texture ordering I think. Here's what I got so far for the ID: [http://www.filefront.com/14754707/ID.rar pix, dae, .onis]
Last I left off, I had trouble again with texture mis-matching. Confused node and/or texture ordering I think. Here's what I got so far for the ID: [<nowiki>http://www.filefront.com/14754707/ID.rar</nowiki> pix, dae, .onis]


OK, I'll give it a try. I'm slow these days, busy with work too... [[User:Neo|Neo]]
OK, I'll give it a try. I'm slow these days, busy with work too... [[User:Neo|Neo]]