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XML:BINA/PAR3: Difference between revisions

234 bytes removed ,  1 September 2017
m
m (repairing action types table)
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  }
  }


{| border=0 cellspacing=20 cellpadding=0 align=right
[[Image:silly_shades.jpg|right|thumb|Karen: "Ready for the Matrix. HAR-HAR."]]
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/silly_shades.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/silly_shades_TN.png]<br>Karen: "Ready for the Matrix. HAR-HAR."
|}
: silly_setup will be triggered every time a character is spawned with this link in BINACJBOCharacter.xml
: silly_setup will be triggered every time a character is spawned with this link in BINACJBOCharacter.xml
: Only the AI would need chr_lock_active.
: Only the AI would need chr_lock_active.
: chr_super becomes disabled again to prevent other Daodan effects (in case our character has a chenille or other visuals). We don't have to worry about the item, its lifetime was set to 0 (infinity). ("chr_super 0" only hides the particle, it doesn't kill it.)
: chr_super becomes disabled again to prevent other Daodan effects (in case our character has a chenille or other visuals). We don't have to worry about the item, its lifetime was set to 0 (infinity). ("chr_super 0" only hides the particle, it doesn't kill it.)
:


  func main {
  func main {
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