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XML:BINA/PAR3: Difference between revisions

m
repairing action types table
(copy edit; I have reversed the descriptions of 0/1 for CanHitMultiple, please revert that change if I am incorrect)
m (repairing action types table)
Line 1,133: Line 1,133:
| float
| float
| Same as the DamageChar's StunDamage.
| Same as the DamageChar's StunDamage.
|
|-
|-
| <KnockBack>
| <KnockBack>
| float
| float
| Same as the DamageChar's Knockback.
| Same as the DamageChar's Knockback.
|
|-
|-
| <Radius>
| <Radius>
| float
| float
| Radius of the damaging sphere.<BR><font size=1>(Example: If value here is 100, character gets damaged if its distance from the position of the damaging particle is less than or equal to 100 game world units.</font>
| Radius of the damaging sphere.<BR><font size=1>(Example: If value here is 100, character gets damaged if its distance from the position of the damaging particle is less than or equal to 100 game world units.</font>
|
|-
|-
| <FallOff>
| <FallOff>
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