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:12: Zipline Test 8. Another small level with multiples types of ziplines. The ziplines in this level are all hand-over-hand, and come in different shapes such as a square and a Y shape. | :12: Zipline Test 8. Another small level with multiples types of ziplines. The ziplines in this level are all hand-over-hand, and come in different shapes such as a square and a Y shape. | ||
:13: Destroy the Statue. This level is a test of the "destroy the target"-type mission goal, taking place in the same kind of area as levels 2 and 9, with the statue you were protecting now set as your target. Numerous Neo-Syndicate bad guys defend it by shooting at you, and you have a time limit in which to destroy the target. | :13: Destroy the Statue. This level is a test of the "destroy the target"-type mission goal, taking place in the same kind of area as levels 2 and 9, with the statue you were protecting now set as your target. Numerous Neo-Syndicate bad guys defend it by shooting at you, and you have a time limit in which to destroy the target. | ||
:14: AI Abilities Test. A tutorial level, either for the player or for internal testing purposes. By way of | :14: AI Abilities Test. A tutorial level, either for the player or for internal testing purposes. By way of messages that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it. | ||
:15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space. | :15: Acrobatics Test. A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space. | ||