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Convert ONCC to UE4 Model Workflow (WIP)
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(Convert ONCC to UE4 Model Workflow (WIP))
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:Foot_R: right_foot
:Foot_R: right_foot
'''Convert ONCC to UE4 Model Workflow (WIP)'''
1) Extract ONCC with Vago, option standing pose. (note s10k has to update Vago for this option)
2) To change the model into a T-pose, open the dae in text editor, search for <node id="right_biceps">, then in the tag <rotate sid="rotY"> change the value from -90.000000 to  0.000000. Next search for <node id="left_biceps"> then in the tag <rotate sid="rotY"> change the value from 90.000000 to  0.000000.  Save dae
3) Use the program Autodesk FBX Converter 2013 to convert the dae into FBX. Use the option "Embed media", Save mode "Binary".
4)Go to website www.mixamo.com and login with your Adobe ID. Upload your character. In the Auto_Rigger page, follow the instructions and in the dropdown menu for Skeleton LOD select No Fingers (25).  Once you are satisfied with the rigging, select the Animations Tab and search for T Pose and apply it to your model. Finally, download the model with the settings Format: FBX(.fbx), Skin: With Skin, Frames per Second: 30, Keyframe Reduction: none.  Note: If you want to download other animations, such as run, jump, flip, etc, choose "Without Skin" for the Skin option.
5) To add a root bone to the Mixamo rig, download the Blender Plugin from https://github.com/enziop/mixamo_converter and follow the instructions. (Note: Need to experiment with correct scale settings) Useful videos Adding root bone: https://www.youtube.com/watch?v=z97w4vrm8Eo (Note: click the checkboxes for Material and Texture) 
6) Once the model has been imported into UE4, you will need to assign the textures to the Materials. First of all import the ONCC textures into UE4 project. Double click on Material, right click and Add Texture Sample. Then in the Material Expression section, select texture that matches the name of material. Save Material.
7) Video on how to retarget the UE4 animations to ONCC model https://www.youtube.com/watch?v=xy9aLbZLdeA Set base pose of UE4 skeleton to T-Pose: https://www.youtube.com/watch?v=D8nH2Yo9PT8
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