5,389
edits
m (→Built-in variables: review of level-load initialization is complete now) |
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:"OK-M": the command only works on Intel Macs | :"OK-M": the command only works on Intel Macs | ||
:"OK?": confirmation/refinement required | :"OK?": confirmation/refinement required | ||
:"OK!": apparently works but makes the game crash/hang/etc. Use with caution if at all. | |||
:"??": command may not work | :"??": command may not work | ||
:"NO": command is proven not to work | :"NO": command is proven not to work | ||
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|- | |- | ||
|bool||[[draw_every_frame]]||0 | |bool||[[draw_every_frame]]||0 | ||
|"forces drawing of every frame"<br>(every '''draw_every_frame_multiple'''th frame)||OK | |"forces drawing of every frame"<br>(every '''draw_every_frame_multiple'''th frame; takes precedence over '''fast_mode''')||OK | ||
|- | |- | ||
|int32||[[draw_every_frame_multiple]]||1 | |int32||[[draw_every_frame_multiple]]||1 | ||
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|- | |- | ||
|bool||[[fast_mode]]||0 | |bool||[[fast_mode]]||0 | ||
|"makes the game run fast"||OK | |"makes the game run fast" (only if '''draw_every_frame''' is disabled)||OK | ||
|- | |- | ||
|float||[[flag_name_distance]]||150.0 | |float||[[flag_name_distance]]||150.0 | ||
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|- | |- | ||
|bool||[[m3_double_buffer]]||1 | |bool||[[m3_double_buffer]]||1 | ||
|"toggles double buffer mode" (may interrupt rendering if disabled! use with caution)||OK | |"toggles double buffer mode" (may interrupt rendering if disabled! use with caution)||OK! | ||
|- | |- | ||
|bool||[[m3_fill_solid]]||1 | |bool||[[m3_fill_solid]]||1 | ||
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|- | |- | ||
|bool||[[m3_texture]]||1 | |bool||[[m3_texture]]||1 | ||
|0 >> crash ^^|| | |0 >> crash ^^||OK! | ||
|- | |- | ||
|bool||[[m3_zcompareon]]||1 | |bool||[[m3_zcompareon]]||1 | ||
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|- | |- | ||
|bool||[[single_step]]||0 | |bool||[[single_step]]||0 | ||
|"puts the game in single step mode"||OK | |"puts the game in single step mode" (see [[key_config.txt]] for single-step control)||OK! | ||
|- | |- | ||
|float||[[sky_height]]||'''0. !!!''' | |float||[[sky_height]]||'''0. !!!''' |