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Oni 2 (Angel Studios)/Levels: Difference between revisions

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(wrote lede; tablefied existing levels; other 80 to be added soon)
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|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|kirk_meat_and_potatoes
|kirk_meat_and_potatoes
|data-sort-value=14|AI Abilities Test
|data-sort-value="N"|AI Abilities Test
|A tutorial level, either for the player or for internal testing purposes. By way of messages that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it.
|A tutorial level, either for the player or for internal testing purposes. By way of messages that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it.
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|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|tim06
|tim06
|data-sort-value=15|Acrobatics Test
|data-sort-value="O"|Acrobatics Test
|A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.
|A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.
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[[Category:Oni history]]
[[Category:Oni history]]