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Talk:Blender: Difference between revisions

No change in size ,  12 March 2018
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The vertices at the top of the neck tube now need to be brought closer to Konoko's head. We don't need to connect the two geometries exactly, instead we just want to make the tube nice and smooth, and not too wide, so that it enters the head mesh from below, without too much clipping. We also want to manipulate the vertices in pairs, so as not to break the symmetry. After you're done with that, it should look like this: http://geyser.oni2.net/UE4/LaraTutorial/LaraStep6stitched.blend
The vertices at the top of the neck tube now need to be brought closer to Konoko's head. We don't need to connect the two geometries exactly, instead we just want to make the tube nice and smooth, and not too wide, so that it enters the head mesh from below, without too much clipping. We also want to manipulate the vertices in pairs, so as not to break the symmetry. After you're done with that, it should look like this: http://geyser.oni2.net/UE4/LaraTutorial/LaraStep6stitched.blend


Finally we merge the two meshes (Lara's body and Konoko's head). There is a preliminary task that needs to be taken care of first: namely, the UV map for Konoko's head (originally "head_texcoord" )needs to be renamed to the same (default) name as used by Lara ("UVMap"). Only then will the materials of the two meshes be merged properly. Once the UV map of the head mesh is renamed, select the head mesh, then Shift-click the body, and do Ctrl+J to "join". Delete the rest of Konoko's hierarchy since we don't need it any more, and you should get this: http://geyser.oni2.net/UE4/LaraTutorial/LaraStep6united.blend
Finally we merge the two meshes (Lara's body and Konoko's head). There is a preliminary task that needs to be taken care of first: namely, the UV map for Konoko's head (originally "head_texcoord") needs to be renamed to the same (default) name as used by Lara ("UVMap"). Only then will the materials of the two meshes be merged properly. Once the UV map of the head mesh is renamed, select the head mesh, then Shift-click the body, and do Ctrl+J to "join". Delete the rest of Konoko's hierarchy since we don't need it any more, and you should get this: http://geyser.oni2.net/UE4/LaraTutorial/LaraStep6united.blend


At this point the head is not yet weighted to the skeleton. So we complete the process by selecting the head mesh (select any part of it, then grow the selection) and assigning it to the vertex group mixamorig:Head. The resulting model, with the rest of Konoko deleted, is here: http://geyser.oni2.net/UE4/LaraTutorial/LaraStep6weighted.blend
At this point the head is not yet weighted to the skeleton. So we complete the process by selecting the head mesh (select any part of it, then grow the selection) and assigning it to the vertex group mixamorig:Head. The resulting model, with the rest of Konoko deleted, is here: http://geyser.oni2.net/UE4/LaraTutorial/LaraStep6weighted.blend