OBD:TRAM/raw0x34: Difference between revisions

→‎Compression size 16: mentioning overlay animations
(→‎Compression size 6: additional insight after batch-processing the TRAM)
(→‎Compression size 16: mentioning overlay animations)
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Those animations exactly coincide with the set of overlay animations, i.e. animations that do not animate/move the character as a whole and merely apply variations (e.g., to the upper body, for an aiming overlay) on top of the main animation.