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Combat moves: Difference between revisions

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|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|- style="background:yellow"
!RUNNING COMBOS
!KONOKO
!COMGUY
!STRIKE
!NINJA
!TANKER
!ELITE
!RED
!(THUG)
!MURO
!MUTCOM
!TCTF
|-
!↑... P
|run_punch
|run_punch1
|run_punch1
|run_punch
|run_punch
|run_punch1<br>run_punch2 '''(1)'''
|run_punch
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|run_punch
|style="background:lime"|= STRIKE
|-
!(&#8592;/&#8594;)... P
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8595;... P
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8593;... K
|run_kick
|run_kick
|run_kick
|run_kick
|run_kick
|run_kick
|run_kick
|style="background:lime"|= COMGUY
|run_kick
|run_kick
|run_kick1<br>run_kick2 '''(1)'''
|-
!(&#8592;/&#8594;)... K
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8595;... K
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8593;... C
|style="background:fuchsia"|run_slide
|style="background:aqua"|run_slide
|style="background:fuchsia"|run_slide
|style="background:aqua"|run_slide
|style="background:aqua"|run_slide
|run_slide
|style="background:aqua"|run_slide
|style="background:lime"|= COMGUY
|run_slide
|style="background:lime"|= MURO
|style="background:lime"|run_slide<br>= STRPIS '''(2)'''<br>= STRRIF
|-
!(&#8592;/&#8594;)... C
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|style="background:lime"|= KONOKO
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8595;... C
|run_bk_slide
|style="background:aqua"|run_bk_slide
|run_bk_slide
|run_bk_slide
|style="background:lime"|= COMGUY
|run_bk_slide
|style="background:lime"|= KONOKO
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|}
|}
'''Konoko(1)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.
'''Konoko(1)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.
'''Elite (1)''' : the animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
'''TCTF (1)''' : the animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
'''TCTF (2)''' : only '''STRIKErun_slide''' (slide with no weapon) is overridden, '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.


{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"
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#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''')
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''')
==Running combos==
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONOKO
!COMGUY
!STRIKE
!NINJA
!TANKER
!ELITE
!RED
!(THUG)
!MURO
!MUTCOM
!TCTF
|-
! align="left" colspan="12" style="background:yellow"|PUNCHING
|-
!&#8593;... P
|run_punch
|run_punch1
|run_punch1
|run_punch
|run_punch
|run_punch1<br>run_punch2 '''(1)'''
|run_punch
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|run_punch
|style="background:lime"|= STRIKE
|-
!(&#8592;/&#8594;)... P
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|ss_lt_punch<br>ss_rt_punch
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8595;... P
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|run_bk_punch
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
! align="left" colspan="12" style="background:yellow"|KICKING
|-
!&#8593;... K
|run_kick
|run_kick
|run_kick
|run_kick
|run_kick
|run_kick
|run_kick
|style="background:lime"|= COMGUY
|run_kick
|run_kick
|run_kick1<br>run_kick2 '''(1)'''
|-
!(&#8592;/&#8594;)... K
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|ss_lt_kick<br>ss_rt_kick
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8595;... K
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|run_bk_kick
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
! align="left" colspan="12" style="background:yellow"|CROUCHING/SLIDING
|-
!&#8593;... C
|style="background:fuchsia"|run_slide
|style="background:aqua"|run_slide
|style="background:fuchsia"|run_slide
|style="background:aqua"|run_slide
|style="background:aqua"|run_slide
|run_slide
|style="background:aqua"|run_slide
|style="background:lime"|= COMGUY
|run_slide
|style="background:lime"|= MURO
|style="background:lime"|run_slide<br>= STRPIS '''(2)'''<br>= STRRIF
|-
!(&#8592;/&#8594;)... C
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|style="background:lime"|= KONOKO
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|-
!&#8595;... C
|run_bk_slide
|style="background:aqua"|run_bk_slide
|run_bk_slide
|run_bk_slide
|style="background:lime"|= COMGUY
|run_bk_slide
|style="background:lime"|= KONOKO
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= COMGUY
|style="background:lime"|= STRIKE
|}
'''ELITE :'''
#The animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
'''TCTF :'''
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#Only '''STRIKErun_slide''' (slide with no weapon) is overridden, '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.