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'''Konoko(1)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | '''Konoko(1)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | ||
{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" | ||
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#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''') | #'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''') | ||
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''') | #'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down('''whatever the anim name is...''') | ||
==Running combos== | |||
{| border="1" cellpadding="5" cellspacing="0" align="center" | |||
!Keys\TRAM | |||
!KONOKO | |||
!COMGUY | |||
!STRIKE | |||
!NINJA | |||
!TANKER | |||
!ELITE | |||
!RED | |||
!(THUG) | |||
!MURO | |||
!MUTCOM | |||
!TCTF | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|PUNCHING | |||
|- | |||
!↑... P | |||
|run_punch | |||
|run_punch1 | |||
|run_punch1 | |||
|run_punch | |||
|run_punch | |||
|run_punch1<br>run_punch2 '''(1)''' | |||
|run_punch | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|run_punch | |||
|style="background:lime"|= STRIKE | |||
|- | |||
!(←/→)... P | |||
|ss_lt_punch<br>ss_rt_punch | |||
|ss_lt_punch<br>ss_rt_punch | |||
|ss_lt_punch<br>ss_rt_punch | |||
|ss_lt_punch<br>ss_rt_punch | |||
|ss_lt_punch<br>ss_rt_punch | |||
|ss_lt_punch<br>ss_rt_punch | |||
|ss_lt_punch<br>ss_rt_punch | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|- | |||
!↓... P | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|KICKING | |||
|- | |||
!↑... K | |||
|run_kick | |||
|run_kick | |||
|run_kick | |||
|run_kick | |||
|run_kick | |||
|run_kick | |||
|run_kick | |||
|style="background:lime"|= COMGUY | |||
|run_kick | |||
|run_kick | |||
|run_kick1<br>run_kick2 '''(1)''' | |||
|- | |||
!(←/→)... K | |||
|ss_lt_kick<br>ss_rt_kick | |||
|ss_lt_kick<br>ss_rt_kick | |||
|ss_lt_kick<br>ss_rt_kick | |||
|ss_lt_kick<br>ss_rt_kick | |||
|ss_lt_kick<br>ss_rt_kick | |||
|ss_lt_kick<br>ss_rt_kick | |||
|ss_lt_kick<br>ss_rt_kick | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|- | |||
!↓... K | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|CROUCHING/SLIDING | |||
|- | |||
!↑... C | |||
|style="background:fuchsia"|run_slide | |||
|style="background:aqua"|run_slide | |||
|style="background:fuchsia"|run_slide | |||
|style="background:aqua"|run_slide | |||
|style="background:aqua"|run_slide | |||
|run_slide | |||
|style="background:aqua"|run_slide | |||
|style="background:lime"|= COMGUY | |||
|run_slide | |||
|style="background:lime"|= MURO | |||
|style="background:lime"|run_slide<br>= STRPIS '''(2)'''<br>= STRRIF | |||
|- | |||
!(←/→)... C | |||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|style="background:lime"|= KONOKO | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|- | |||
!↓... C | |||
|run_bk_slide | |||
|style="background:aqua"|run_bk_slide | |||
|run_bk_slide | |||
|run_bk_slide | |||
|style="background:lime"|= COMGUY | |||
|run_bk_slide | |||
|style="background:lime"|= KONOKO | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|} | |||
'''ELITE :''' | |||
#The animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state. | |||
'''TCTF :''' | |||
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | |||
#Only '''STRIKErun_slide''' (slide with no weapon) is overridden, '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. |