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Oni 2 (Angel Studios)/Levels: Difference between revisions

adding playthroughs that I just uploaded to YouTube
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(adding playthroughs that I just uploaded to YouTube)
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Oni 2 has 95 layouts, which could be thought of as levels or rooms. 15 of these are accessible from the Load Game menu by default. The remaining 80 can be unlocked with a patch tool that adds them to the Load Game menu (see the [[../Running|Running]] page for the patch). Only a few layouts could be considered traditionally "game-like", including "The Blast Chambers", "Initial Attack", "The Rooftops", fightandshoot and M03_A03_Construction_Kev. Most layouts were used by the developers to test features or assets, but some are rather substantial, like "AI Abilities Test", or are simply interesting spaces, like nomad, skydock and TestLab.
Oni 2 has 95 layouts, which could be thought of as levels or rooms. 15 of these are accessible from the Load Game menu by default. The remaining 80 can be unlocked with a patch tool that adds them to the Load Game menu (see the [[../Running|Running]] page for the patch). Only a few layouts could be considered traditionally "game-like", including "The Blast Chambers", "Initial Attack", "The Rooftops", fightandshoot and M03_A03_Construction_Kev. Most layouts were used by the developers to test features or assets, but some are rather substantial, like "AI Abilities Test", or are simply interesting spaces, like nomad, skydock and TestLab.


Below is a description of each layout, along with the level names assigned to the 15 default layouts listed in the Load Game menu. Sorting the table by the "Level name" column will sort first by the named levels and then by the remaining layouts' names. Screenshots from all layouts can be found [http://iritscen.oni2.net/oni2as/ HERE], or you can click the layout name in the table below to jump to that layout's screenshot folder.
Below is a description of each layout, along with the level names assigned to the 15 default layouts listed in the Load Game menu. Sorting the table by the "Level name" column will sort first by the named levels and then by the remaining layouts' names. Screenshots from all layouts can be found [http://iritscen.oni2.net/oni2as/ HERE], or you can click the layout name in the table below to jump to that layout's screenshot folder. Video playthroughs of the 15 default layouts are also linked to below.


;Test results
;Test results
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|-
|-
|[[Image:Aqua Dot-Yellow.png]]
|[[Image:Aqua Dot-Yellow.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers/ M03_A01_Blast_Chambers]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers/ M03_A01_Blast_Chambers]<br />[https://www.youtube.com/watch?v=YQIPt_rnx2E footage]
|data-sort-value="1"|The Blast Chambers
|data-sort-value="1"|The Blast Chambers
|This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, Brunhilda. The fight with Brunhilda can be experienced by playing M03_A01_Blast_Chambers_Boss.
|This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, Brunhilda. The fight with Brunhilda can be experienced by playing M03_A01_Blast_Chambers_Boss.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/FXCathedral_Scenario_1/ FXCathedral_Scenario_1]
|[http://iritscen.oni2.net/oni2as/FXCathedral_Scenario_1/ FXCathedral_Scenario_1]<br />[https://www.youtube.com/watch?v=WTdTuNWNHgM footage 1]<br />[https://www.youtube.com/watch?v=HIkgi_OLXMk footage 2]
|data-sort-value="2"|Protect the Statue
|data-sort-value="2"|Protect the Statue
|This is a test of a "defend the target"-type mission. You must defend a statue from Neo-Syndicate bad guys who are shooting it.
|This is a test of a "defend the target"-type mission. You must defend a statue from Neo-Syndicate bad guys who are shooting it.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/all_chars/ all_chars]
|[http://iritscen.oni2.net/oni2as/all_chars/ all_chars]<br />[https://www.youtube.com/watch?v=sgTBcU5Ba7E footage]
|data-sort-value="3"|Brawler
|data-sort-value="3"|Brawler
|This level is simply a large floor grid, on which are placed (apparently) all the characters created so far. They then begin fighting one another, "reservoirdogs"-style. Konoko can attack any of the characters, and some will randomly target her. Among the combatants is an old model of Konoko that resembles her appearance in Oni, but she apparently has no combat moves at her disposal and so she cannot attack other characters. Amaya also appears to be represented here.
|This level is simply a large floor grid, on which are placed (apparently) all the characters created so far. They then begin fighting one another, "reservoirdogs"-style. Konoko can attack any of the characters, and some will randomly target her. Among the combatants is an old model of Konoko that resembles her appearance in Oni, but she apparently has no combat moves at her disposal and so she cannot attack other characters. Amaya also appears to be represented here.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/junkyard/ junkyard]
|[http://iritscen.oni2.net/oni2as/junkyard/ junkyard]<br />[https://www.youtube.com/watch?v=2NX2FLdjwgI footage]
|data-sort-value="4"|The Junkyard
|data-sort-value="4"|The Junkyard
|This may have been a prototype of an actual level, but at such an early stage that there is no briefing screen, enemies, or known goal. It’s a fairly small yet intricate area that probably would have been expanded if made into a finished level.
|This may have been a prototype of an actual level, but at such an early stage that there is no briefing screen, enemies, or known goal. It’s a fairly small yet intricate area that probably would have been expanded if made into a finished level.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/DestructableBuilding/ DestructableBuilding]
|[http://iritscen.oni2.net/oni2as/DestructableBuilding/ DestructableBuilding]<br />[https://www.youtube.com/watch?v=PktXgFNZ7EE footage]
|data-sort-value="5"|Destructible Building
|data-sort-value="5"|Destructible Building
|This is a test of a scripted event in which parts of the floor of a building collapse, leaving holes you must navigate around.
|This is a test of a scripted event in which parts of the floor of a building collapse, leaving holes you must navigate around.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M01_A01_Initial_Attack/ M01_A01_Initial_Attack]
|[http://iritscen.oni2.net/oni2as/M01_A01_Initial_Attack/ M01_A01_Initial_Attack]<br />[https://www.youtube.com/watch?v=Tb4y9f6qdl0 footage]
|data-sort-value="6"|Initial Attack
|data-sort-value="6"|Initial Attack
|Possibly another proto-level, this is the most polished level besides Level 1. You explore different areas of a facility, including an area in which Neo-Syndicate bad guys are attacking civilians that you are probably supposed to defend. There is no briefing screen, therefore no known goal, but upon reaching a dead-end in the level, you get a Mission Complete notice in your HUD ring and can advance to the next level, which is not the case for most of the 15 levels.
|Possibly another proto-level, this is the most polished level besides Level 1. You explore different areas of a facility, including an area in which Neo-Syndicate bad guys are attacking civilians that you are probably supposed to defend. There is no briefing screen, therefore no known goal, but upon reaching a dead-end in the level, you get a Mission Complete notice in your HUD ring and can advance to the next level, which is not the case for most of the 15 levels.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M01_A02_Assault/ M01_A02_Assault]
|[http://iritscen.oni2.net/oni2as/M01_A02_Assault/ M01_A02_Assault]<br />[https://www.youtube.com/watch?v=WxlAuSoz0fg footage]
|data-sort-value="7"|Assault
|data-sort-value="7"|Assault
|Basically a single large area in the City where you face groups of enemies. Possibly a proto-level, this level is also a demonstration of friendly AI and a test of the AI awareness system. Your AI ally is capable of handling himself but makes little effort to stay with you, similar to the occasional help that the AI provides in Oni. One group of bad guys seems to be set as blind, but can hear you when you pass by. Another type of AI calls on their allies to attack you as a group when you're spotted. Once the bad guys in that area are defeated, there is nothing more to do and nowhere to explore.
|Basically a single large area in the City where you face groups of enemies. Possibly a proto-level, this level is also a demonstration of friendly AI and a test of the AI awareness system. Your AI ally is capable of handling himself but makes little effort to stay with you, similar to the occasional help that the AI provides in Oni. One group of bad guys seems to be set as blind, but can hear you when you pass by. Another type of AI calls on their allies to attack you as a group when you're spotted. Once the bad guys in that area are defeated, there is nothing more to do and nowhere to explore.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M01_A03_Rooftops/ M01_A03_Rooftops]
|[http://iritscen.oni2.net/oni2as/M01_A03_Rooftops/ M01_A03_Rooftops]<br />[https://www.youtube.com/watch?v=fKjTp_d2eVU footage]
|data-sort-value="8"|The Rooftops
|data-sort-value="8"|The Rooftops
|Another proto-level, there is a great deal of environmental modeling evident in this level, but no textures. You must leap from rooftop to rooftop (although the structures you run on are not realistic), while being shot at by snipers and chased by enemies who can also leap from roof to roof to chase you. Eventually Konoko advances to an area with no enemies, just navigational challenges — most notably a section where the exhaust from large vents threatens to push her off the roof as she runs by them. Finally she slides down a slope to arrive at a dead-end, and the level is complete.
|Another proto-level, there is a great deal of environmental modeling evident in this level, but no textures. You must leap from rooftop to rooftop (although the structures you run on are not realistic), while being shot at by snipers and chased by enemies who can also leap from roof to roof to chase you. Eventually Konoko advances to an area with no enemies, just navigational challenges — most notably a section where the exhaust from large vents threatens to push her off the roof as she runs by them. Finally she slides down a slope to arrive at a dead-end, and the level is complete.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/FXCathedral_Scenario_2/ FXCathedral_Scenario_2]
|[http://iritscen.oni2.net/oni2as/FXCathedral_Scenario_2/ FXCathedral_Scenario_2]<br />[https://www.youtube.com/watch?v=bPCiwuEt0SM footage]
|data-sort-value="9"|Defend the Statue
|data-sort-value="9"|Defend the Statue
|Essentially the same test mission as level 2, except with a slightly different mix of enemies.
|Essentially the same test mission as level 2, except with a slightly different mix of enemies.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/EndlessCity/ EndlessCity]
|[http://iritscen.oni2.net/oni2as/EndlessCity/ EndlessCity]<br />[https://www.youtube.com/watch?v=LU-VPZTX6Ek footage]
|data-sort-value="10"|Endless City
|data-sort-value="10"|Endless City
|A test of a system that allows you to “fly” through a city by standing on a two-dimensional square as it travels through an endlessly looping circle, with walls on both sides and flying vehicles passing you by. There is a series of platforms that one can jump to, but after the first couple of jumps, advancement seems impossible due to the distance between platforms.
|A test of a system that allows you to “fly” through a city by standing on a two-dimensional square as it travels through an endlessly looping circle, with walls on both sides and flying vehicles passing you by. There is a series of platforms that one can jump to, but after the first couple of jumps, advancement seems impossible due to the distance between platforms.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/testzipline5/ testzipline5]
|[http://iritscen.oni2.net/oni2as/testzipline5/ testzipline5]<br />[https://www.youtube.com/watch?v=fveLtOY-lwY footage]
|data-sort-value="11"|Zipline Test 5
|data-sort-value="11"|Zipline Test 5
|A simple test of “ziplines”, which appear as geometric lines and arcs drawn in the 3D space of the level. Some ziplines are hand-over-hand rails, and others are built for sliding down by holding onto an object that runs along the line, in the way that real-life ziplines work.
|A simple test of “ziplines”, which appear as geometric lines and arcs drawn in the 3D space of the level. Some ziplines are hand-over-hand rails, and others are built for sliding down by holding onto an object that runs along the line, in the way that real-life ziplines work.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/testzipline8/ testzipline8]
|[http://iritscen.oni2.net/oni2as/testzipline8/ testzipline8]<br />[https://www.youtube.com/watch?v=SzN2-bUZUp8 footage]
|data-sort-value="12"|Zipline Test 8
|data-sort-value="12"|Zipline Test 8
|Another small level with multiples types of ziplines. The ziplines in this level are all hand-over-hand, and come in different shapes such as a square and a Y shape.
|Another small level with multiples types of ziplines. The ziplines in this level are all hand-over-hand, and come in different shapes such as a square and a Y shape.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/FXCathedral_Scenario_3/ FXCathedral_Scenario_3]
|[http://iritscen.oni2.net/oni2as/FXCathedral_Scenario_3/ FXCathedral_Scenario_3]<br />[https://www.youtube.com/watch?v=jH85-ErQg9A footage]
|data-sort-value="13"|Destroy the Statue
|data-sort-value="13"|Destroy the Statue
|This level is a test of the "destroy the target"-type mission goal, taking place in the same kind of area as levels 2 and 9, with the statue you were protecting now set as your target. Numerous Neo-Syndicate bad guys defend it by shooting at you, and you have a time limit in which to destroy the target.
|This level is a test of the "destroy the target"-type mission goal, taking place in the same kind of area as levels 2 and 9, with the statue you were protecting now set as your target. Numerous Neo-Syndicate bad guys defend it by shooting at you, and you have a time limit in which to destroy the target.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/kirk_meat_and_potatoes/ kirk_meat_and_potatoes]
|[http://iritscen.oni2.net/oni2as/kirk_meat_and_potatoes/ kirk_meat_and_potatoes]<br />[https://www.youtube.com/watch?v=ruVfwmGpzQ0 footage]
|data-sort-value="14"|AI Abilities Test
|data-sort-value="14"|AI Abilities Test
|A tutorial level, either for the player or for internal testing purposes. By way of messages that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it.
|A tutorial level, either for the player or for internal testing purposes. By way of messages that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/tim06/ tim06]
|[http://iritscen.oni2.net/oni2as/tim06/ tim06]<br />[https://www.youtube.com/watch?v=50X1n6npyG4 footage]
|data-sort-value="15"|Acrobatics Test
|data-sort-value="15"|Acrobatics Test
|A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.
|A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.