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Combat moves: Difference between revisions

12 bytes removed ,  12 November 2005
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Line 740: Line 740:
!TCTF
!TCTF
|-
|-
! align="left" colspan="12" style="background:yellow"|PUNCHING
! align="left" colspan="12" style="background:yellow"|PUNCH
|-
|-
!↑... P
!↑... P
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|style="background:lime"|= STRIKE
|style="background:lime"|= STRIKE
|-
|-
! align="left" colspan="12" style="background:yellow"|KICKING
! align="left" colspan="12" style="background:yellow"|KICK
|-
|-
!↑... K
!↑... K
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|style="background:lime"|= STRIKE
|style="background:lime"|= STRIKE
|-
|-
! align="left" colspan="12" style="background:yellow"|CROUCHING/SLIDING
! align="left" colspan="12" style="background:yellow"|ROLL/SLIDE
|-
|-
!↑... C
!↑... C
Line 868: Line 868:
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
==Throws and disarms==
==Throws and disarms==
===Running throws===
===Running throws===