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Paradox-01 (talk | contribs) (Compensate interpolation drifting) |
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===Import=== | ===Import=== | ||
Here are some hints for creating animations when there is no rigging available: | |||
* Use the ONCC model in your 3D editor that is also intended for the animations. This makes sure the pelvis height will match and feet will not float in the air or go through the ground. | |||
* First frame and last frame should match the probable previous and follow-up animations. This will reduce the necessity for long interpolations. | |||
* When setting keyframes each body part should have been moved. This rule of thumb will give a more natural looking animation. | |||
* The first body part to be animated is always the pelvis. | |||
* Watch out for pelvis rotations so that the xyz rotations don't overlap too much otherwise you will get into a [[wikipedia:Gimbal_lock|gimbal lock]]. | |||
See also our [http://oni.bungie.org/forum/viewtopic.php?id=1433 OCF thread]. | |||
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===File structure=== | ===File structure=== |
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