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Paradox-01 (talk | contribs) m (Ito tests. Prep..) |
Paradox-01 (talk | contribs) m (link fix) |
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A textual comparison with WinMerge reveals that the outputs of native TRAMs are almost the same. | A textual comparison with WinMerge reveals that the outputs of native TRAMs are almost the same. | ||
[[Image:comparing_different_anim_exports_in_winmerge.png|right|thumb]] | |||
Except the chunks of <library_images>, <library_effects> and <library_materials> are missing in the second dae. | Except the chunks of <library_images>, <library_effects> and <library_materials> are missing in the second dae. | ||
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Inside, there are <instance_geometry> nodes which are pretty much empty for the second dae. | Inside, there are <instance_geometry> nodes which are pretty much empty for the second dae. | ||
I restored only a few bones. Proof of concept. | |||
In other words: for a complete textured and animated character you need to post-edit the dae which is actually xml code. | In other words: for a complete textured and animated character you need to post-edit the dae which is actually xml code. | ||
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If we doesn't get Neo to fix it we will have to export the character twice automatically and let the OniSplit GUI provide the final dae. | If we doesn't get Neo to fix it we will have to export the character twice automatically and let the OniSplit GUI provide the final dae. | ||
I added a "Repair character textures" option to "Simple OniSplit GUI", though that feature wasn't tested very much. | |||
==old== | ==old== |
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