XML talk:TRAM: Difference between revisions

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(Why don't we have a list of anim types bound to user input?)
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This brings us to the core attributes of an animation: '''type, state, variant'''. (In XML it is varient. [sic])
This brings us to the core attributes of an animation: '''type, state, variant'''. (In XML it is varient. [sic])


:Theoretically you could recycle all attribute and build your own animation system, but that would not be of much practical use.
:Theoretically you could recycle all attribute and build your own animation system, but that would not much practical.


:The prone mode mod is an exception, in the context of the existing system it can be considered a logical expansion where BSL handles the transition.
:The prone mode mod is an exception, in the context of the existing system it can be considered a logical expansion where BSL handles the transition.
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