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Paradox-01 (talk | contribs) (Why don't we have a list of anim types bound to user input?) |
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This brings us to the core attributes of an animation: '''type, state, variant'''. (In XML it is varient. [sic]) | This brings us to the core attributes of an animation: '''type, state, variant'''. (In XML it is varient. [sic]) | ||
:Theoretically you could recycle all attribute and build your own animation system, but that would not | :Theoretically you could recycle all attribute and build your own animation system, but that would not much practical. | ||
:The prone mode mod is an exception, in the context of the existing system it can be considered a logical expansion where BSL handles the transition. | :The prone mode mod is an exception, in the context of the existing system it can be considered a logical expansion where BSL handles the transition. |
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