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Question: Why is KONCOMgetup_lt not played automatically since it also has <FromState>FallenBack and <Varient>Combat?
Question: Why is KONCOMgetup_lt not played automatically since it also has <FromState>FallenBack and <Varient>Combat?


It differs in its <Type>. Obviously some [[anim types are bound to user input]] and therefor are excluded from the automatically created pool of valid anims to follow.
It differs in its <Type>. Obviously most [[XML_talk:StNA|anim types are bound to user input]] and therefor are excluded from the automatically created pool of valid anims to follow.


A left mouse turn tells the engine to use an anim of type StandingTurnLeft.
A left mouse turn tells the engine to use an anim of type StandingTurnLeft.
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