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Question: Why is KONCOMgetup_lt not played automatically since it also has <FromState>FallenBack and <Varient>Combat? | Question: Why is KONCOMgetup_lt not played automatically since it also has <FromState>FallenBack and <Varient>Combat? | ||
It differs in its <Type>. Obviously | It differs in its <Type>. Obviously most [[XML_talk:StNA|anim types are bound to user input]] and therefor are excluded from the automatically created pool of valid anims to follow. | ||
A left mouse turn tells the engine to use an anim of type StandingTurnLeft. | A left mouse turn tells the engine to use an anim of type StandingTurnLeft. |
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