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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (tables notes, particle, and some other small adds) |
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| <Type> | | <Type> | ||
| flag | | flag | ||
| Look them up over [[XML:StNA#animation_types|HERE]]. | | Look them up over [[XML:StNA#animation_types|HERE]]. Most of them are associated with player inputs. | ||
|- | |- | ||
| <AimingType> | | <AimingType> | ||
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|- | |- | ||
| <DirectAnimations> | | <DirectAnimations> | ||
| | | parent tag | ||
| | | | ||
|- | |- | ||
Line 298: | Line 298: | ||
|- | |- | ||
| <Pause> | | <Pause> | ||
| | | parent tag | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| <Soft> | |valign="top"| <Soft> | ||
| int16 | |valign="top"| int16 | ||
| Player cannot make new inputs during this pause unless this animation is followed by a followup combo animation defined by <DirectAnimations><Link>. | | Player cannot make new inputs during this pause unless this animation is followed by a followup combo animation defined by <DirectAnimations><Link>. | ||
: Examples: | : Examples: | ||
Line 314: | Line 314: | ||
|- | |- | ||
| <Interpolation> | | <Interpolation> | ||
| | | parent tag | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
| <Vocalization> | | <Vocalization> | ||
| | | int | ||
| | | Id of one of the [[XML:SNDD#step_1:_preparing_the_TRAM|SoundConstances in ONCC]] | ||
|- | |- | ||
| <ActionFrame> | | <ActionFrame> | ||
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| "<Impact />" if unused. | | "<Impact />" if unused. | ||
|- | |- | ||
| <Particles> | |valign="top"| <Particles> | ||
| parent tag | |valign="top"| parent tag | ||
| | | serves as group element | ||
|- | |- | ||
| <Particle> | |valign="top"| <Particle> | ||
| parent tag | |valign="top"| parent tag | ||
| | | holds individual particle data | ||
|- | |- | ||
| <Start> | |valign="top"| <Start> | ||
| | |valign="top"| int | ||
| | | frame number for particle to start | ||
|- | |- | ||
| <End> | |valign="top"| <End> | ||
| | |valign="top"| int | ||
| | | frame number for particle to end (if number exceeds frame count of animation the particle will simply die with end of animation) | ||
|- | |- | ||
| <Bone> | |valign="top"| <Bone> | ||
| flag | |valign="top"| flag | ||
| | | | ||
: Pelvis | |||
: LeftThigh | |||
: LeftCalf | |||
: LeftFoot | |||
: RightThigh | |||
: RightCalf | |||
: RightFoot | |||
: Mid | |||
: Chest | |||
: Neck | |||
: Head | |||
: LeftShoulder | |||
: LeftArm | |||
: LeftWrist | |||
: LeftFist | |||
: RightShoulder | |||
: RightArm | |||
: RightFist | |||
|- | |- | ||
| <Name> | |valign="top"| <Name> | ||
| link | |valign="top"| link | ||
| | | particle name in [[XML:ONCC#ONCP:_Oni_Character_Particle_.28Array.29|ONCC-ONCP]] | ||
|- | |- | ||
| <MotionBlur> | | <MotionBlur> | ||
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|- | |- | ||
| <Heights> | | <Heights> | ||
| | | parent tag | ||
| | | | ||
|- | |- | ||
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| <PositionOffset> | | <PositionOffset> | ||
| parent tag | | parent tag | ||
| <PositionOffset> and <Positions> belong together. In the [[OBD:TRAM/raw0x30|binaries]], they are written in place. | | <PositionOffset> and <Positions> belong together. In the [[OBD:TRAM/raw0x30|binaries]], they are written in place. '''Seems unused, changing those has no effect in game.''' | ||
|- | |- | ||
| <X> | | <X> |
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