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XML:TRAM: Difference between revisions

246 bytes added ,  27 July 2019
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| flag
| flag
| Look them up over [[XML:StNA#animation_types|HERE]].
| Look them up over [[XML:StNA#animation_types|HERE]].
:
|-
|-
|valign="top"| <FromState>
|valign="top"| <FromState>
|valign="top"| flag
|valign="top"| flag
| Look them up over [[XML:StNA#animation_states|HERE]].
| Look them up over [[XML:StNA#animation_states|HERE]].
: Sometimes FromState is set to "None"; in other scenarios, one FromState value is not enough.
: When FromState is set to None some default behaviors are ignored and are replaced by Shortcuts.
:: In those cases Shortcuts are used. They extend the number of states from which an animation can be played and under what conditions (replacing this atomic yes/no).
: Shortcuts extend the number of states from which an animation can be played and under what conditions (replacing this atomic yes/no).
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|-
| <ToState>
| <ToState>
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| <Soft>
| <Soft>
| int16
| int16
|
| Player cannot make new inputs during this pause unless this animation is followed by a followup combo animation defined by <DirectAnimations><Link>.
: Examples:
: COMcomb_p, (no pause) COMcomb_p_p
: COMcomb_p, (pause) COMcomb_k
Combos seem to ignore <Interpolation><End>.
|-
|-
| <Interpolation>
| <Interpolation>
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