8,013
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
||
Line 89: | Line 89: | ||
| flag | | flag | ||
| Look them up over [[XML:StNA#animation_types|HERE]]. | | Look them up over [[XML:StNA#animation_types|HERE]]. | ||
: | |||
|- | |- | ||
|valign="top"| <FromState> | |valign="top"| <FromState> | ||
|valign="top"| flag | |valign="top"| flag | ||
| Look them up over [[XML:StNA#animation_states|HERE]]. | | Look them up over [[XML:StNA#animation_states|HERE]]. | ||
: | : When FromState is set to None some default behaviors are ignored and are replaced by Shortcuts. | ||
: | : Shortcuts extend the number of states from which an animation can be played and under what conditions (replacing this atomic yes/no). | ||
|- | |- | ||
| <ToState> | | <ToState> | ||
Line 306: | Line 307: | ||
| <Soft> | | <Soft> | ||
| int16 | | int16 | ||
| | | Player cannot make new inputs during this pause unless this animation is followed by a followup combo animation defined by <DirectAnimations><Link>. | ||
: Examples: | |||
: COMcomb_p, (no pause) COMcomb_p_p | |||
: COMcomb_p, (pause) COMcomb_k | |||
Combos seem to ignore <Interpolation><End>. | |||
|- | |- | ||
| <Interpolation> | | <Interpolation> |
edits