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Paradox-01 (talk | contribs) m (character balance) |
Paradox-01 (talk | contribs) m (notes on FightModeTimer and COMidle) |
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Line 633: | Line 633: | ||
| <FightModeTimer> | | <FightModeTimer> | ||
| int32 | | int32 | ||
| fight mode | | fight mode, active for X frames (see with chr_debug_characters = 1) | ||
COMidle animations will play until X frames passed and beyond that time. The character will return to his non-COM idle animations when an animation plays that has no COM variant, like running, so that the COM idle looped is breaked. This behavior qualifies as a bug. | |||
|- | |- | ||
| <IdleAnimation1Timer> | | <IdleAnimation1Timer> |
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