XML:ONCC: Difference between revisions

302 bytes added ,  29 July 2019
m
notes on FightModeTimer and COMidle
m (character balance)
m (notes on FightModeTimer and COMidle)
Line 633: Line 633:
| <FightModeTimer>
| <FightModeTimer>
| int32
| int32
| fight mode timer in 1/60 seconds
| fight mode, active for X frames (see with chr_debug_characters = 1)
COMidle animations will play until X frames passed and beyond that time. The character will return to his non-COM idle animations when an animation plays that has no COM variant, like running, so that the COM idle looped is breaked. This behavior qualifies as a bug.
|-
|-
| <IdleAnimation1Timer>
| <IdleAnimation1Timer>
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