Jump to content

XML:ONCC: Difference between revisions

196 bytes added ,  29 July 2019
m
IdleAnimation1Timer and IdleAnimation2Timer, explains Konoko sneeze mechanism
m (notes on FightModeTimer and COMidle)
m (IdleAnimation1Timer and IdleAnimation2Timer, explains Konoko sneeze mechanism)
Line 638: Line 638:
| <IdleAnimation1Timer>
| <IdleAnimation1Timer>
| int32
| int32
| first idle animation timer in 1/60 seconds
| minimum timer in X frames before an Idle type animation can be played
: '''Idle''' type animation are not to be confused with typical idle animations which use Stand as type
|-
|-
| <IdleAnimation2Timer>
| <IdleAnimation2Timer>
| int32
| int32
| second idle animation timer in 1/60 seconds
| timer in X frames, resets IdleAnimation1Timer (it is basically the minumum pause between to Idle animations)
|-
|-
| <Health>
| <Health>
8,018

edits