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Paradox-01 (talk | contribs) m (IdleAnimation1Timer and IdleAnimation2Timer, explains Konoko sneeze mechanism) |
Paradox-01 (talk | contribs) mNo edit summary |
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| <FightModeTimer> | | <FightModeTimer> | ||
| int32 | | int32 | ||
| fight mode, active for X frames | | fight mode, active for X frames | ||
COMidle animations will play until X frames passed and beyond that time. The character will return to his non-COM idle animations when an animation plays that has no COM variant, like running, so that the COM idle looped is breaked. This behavior qualifies as a bug. | COMidle animations will play until X frames passed and beyond that time. The character will return to his non-COM idle animations when an animation plays that has no COM variant, like running, so that the COM idle looped is breaked. This behavior qualifies as a bug. | ||
:with chr_debug_characters = 1) | |||
|- | |- | ||
| <IdleAnimation1Timer> | | <IdleAnimation1Timer> | ||
| int32 | | int32 | ||
| minimum timer in X frames before an Idle type animation can be played | | minimum timer in X frames before an Idle type animation can be played, engine adds a few frames to the counter (always different) | ||
'''Idle''' type animation are not to be confused with typical idle animations which use Stand as type | |||
: chr_debug_characters = 1 | |||
|- | |- | ||
| <IdleAnimation2Timer> | | <IdleAnimation2Timer> |
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