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====HUD====
====HUD====
=====Mouse cursor=====
Tested in v4.18
You need three things for a custom mouse cursor:
# a texture, likewise with transparency, ergo in PNG format
# a widget blueprint with and image element where you plug in that texture
# a change in the project settings
In the project settings go to Engine > User Interface > Software Cursors.
Add a new software cursor with "Default" option and pick your newly create cursor widget as map element.
The cursor might act strange in the editor's play mode. This should go away as soon as you test it via Lunch.
'''Finetune the widget image by moving it in the upper left corner.''' If its size is 32x32 then use the half (16) for the X and Y positioning.
Note of warning: DPI scaling doesn't seem to affect the mouse cursor at all.


=====Health bar=====
=====Health bar=====
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