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Combat moves: Difference between revisions

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Line 312: Line 312:
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|}
{| border="1" cellpadding="5" cellspacing="0" align="center"
|+Extra moves available when carrying a rifle
!Keys\TRAM
!KONRIF
!STRRIF
!TANRIF
!ELIRIF
!(TCTF)
|-
!P
|comb_p
|comb_p
|style="background:black"|
|style="background:black"|
|style="background:lime"|= STRRIF
|-
!P+↑
|style="background:black"|
|punch_fw
|style="background:black"|
|style="background:black"|
|style="background:lime"|= STRRIF
|-
!C, K
|kick_heavy
|kick_heavy
|kick_heavy
|kick_heavy
|style="background:lime"|= STRRIF
|}
{| border="1" cellpadding="5" cellspacing="0" align="center"
|+Unbound combat moves
!KONCOM
!STRCOM
|-
|super_punch
|super_punch
|-
|super_kick
|super_kick
|-
|kick_fw_heavy
|style="background:black"|
|}
==CROUCH combos==
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONCOM
!COMCOM
!STRCOM
!NINCOM
!TANCOM
!ELICOM
!REDCOM
!THUCOM
!MURCOM
!MUTCOM
!TCTCOM
|-
|-
! align="left" colspan="12" style="background:yellow"|CROUCH COMBOS
! align="left" colspan="12" style="background:yellow"|"HEAVY" SPECIALS
|-
|-
!-C+P
!-C+P
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|kick_heavy
|kick_heavy
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|-
! align="left" colspan="12" style="background:yellow"|DYNAMIC CROUCHING
|-
|-
!C+P
!C+P
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|crouch_bk
|crouch_bk
|style="background:black"|
|style="background:black"|
|-
!align="left" colspan="12" style="background:yellow"|STATIC CROUCHING
|-
|-
!C... P
!C... P
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|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|}
|}
'''Konoko(1)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.
'''KONCOM :'''
#The anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.


{| border="1" cellpadding="5" cellspacing="0" align="center"
|+Extra moves available when carrying a rifle
!Keys\TRAM
!KONRIF
!STRRIF
!TANRIF
!ELIRIF
!(TCTF)
|-
!P
|comb_p
|comb_p
|style="background:black"|
|style="background:black"|
|style="background:lime"|= STRRIF
|-
!P+↑
|style="background:black"|
|punch_fw
|style="background:black"|
|style="background:black"|
|style="background:lime"|= STRRIF
|-
!C, K
|kick_heavy
|kick_heavy
|kick_heavy
|kick_heavy
|style="background:lime"|= STRRIF
|}
{| border="1" cellpadding="5" cellspacing="0" align="center"
|+Unbound combat moves
!KONCOM
!STRCOM
|-
|super_punch
|super_punch
|-
|super_kick
|super_kick
|-
|kick_fw_heavy
|style="background:black"|
|}
=="Getup" punches and kicks==
=="Getup" punches and kicks==
{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"