Oni2:Slaves of War/Design: Difference between revisions

adding "anime style" point from my story notes that belongs here
m (meant to elaborate on "optional powers"; also moving this in here from the basic list in Overview)
(adding "anime style" point from my story notes that belongs here)
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This also leads to a natural question about '''hypos'''. They were never realistic in the first place, or they wouldn't heal people anywhere near that quickly. Presumably they would not be needed in Oni 2 if Mai can auto-heal, but we might want to be able to use them on AI allies, which poses the dilemma of having two competing methods to heal Mai, with hypos being far more convenient. A nice solution to this is found in an old suggestion by a forum member, which is that hypos only have that healing effect on Mai because their sedatives suppress her consciousness, which in turn normally suppresses her Chrysalis. This would also explain why Mai heals under the surgeon’s knife but not when she’s injured in-game: because she was obviously sedated while they operated on her! And as far as the subject of hypos restoring the same amount of health for NPCs, nothing in Oni explicitly says that hypos dramatically heal regular people like they do with Mai, and AIs cannot use hypos, so we never see this happen in-game unless we force it with BSL. So if we ever remade Oni, we would only have to slightly rewrite some text to make it clear that normal people use hypos to recover from injuries over a much longer period of time, and that symbiotes react much differently to them. Then, in Oni 2, Mai can be more in touch with her Daodan, or learn to be at a certain point in the game, after which she can auto-heal. At the same time, hypos may become too dangerous to use by that stage in her progression if she is trying to avoid Imago.<br />
This also leads to a natural question about '''hypos'''. They were never realistic in the first place, or they wouldn't heal people anywhere near that quickly. Presumably they would not be needed in Oni 2 if Mai can auto-heal, but we might want to be able to use them on AI allies, which poses the dilemma of having two competing methods to heal Mai, with hypos being far more convenient. A nice solution to this is found in an old suggestion by a forum member, which is that hypos only have that healing effect on Mai because their sedatives suppress her consciousness, which in turn normally suppresses her Chrysalis. This would also explain why Mai heals under the surgeon’s knife but not when she’s injured in-game: because she was obviously sedated while they operated on her! And as far as the subject of hypos restoring the same amount of health for NPCs, nothing in Oni explicitly says that hypos dramatically heal regular people like they do with Mai, and AIs cannot use hypos, so we never see this happen in-game unless we force it with BSL. So if we ever remade Oni, we would only have to slightly rewrite some text to make it clear that normal people use hypos to recover from injuries over a much longer period of time, and that symbiotes react much differently to them. Then, in Oni 2, Mai can be more in touch with her Daodan, or learn to be at a certain point in the game, after which she can auto-heal. At the same time, hypos may become too dangerous to use by that stage in her progression if she is trying to avoid Imago.<br />
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The term “'''animé style'''” means different things to different people. Below are some defining attributes that we could try to include in the game:
* Clear hierarchies; the main good guy is apart from the rest, the bad guys are all numbered (and often introduced by distinctive silhouette).
* Dramatic posing (see "motion" and "special attacks" points above).
* Large differences in strength; rarely does a fight feel like it’s equally balanced; even if it is, the opponents are leapfrogging each other in power level. Sudden revelations of hidden powers/abilities.
* Weighty, high-impact physics; things that make you go “whoa”.
* Fairly generous use of slow-motion and close-ups for reaction shots.
* Observers to a fight serving as commentators.
* “Specialist battles” between characters high in strength, strategy, or speed.


==Free agency==
==Free agency==