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XML:BINA/PAR3: Difference between revisions

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|valign=top| <DisplayType>
|valign=top| <DisplayType>
|valign=top| flag
|valign=top| flag
| How the particle is displayed. (Documentation Needed)
| How the particle is displayed. (Documentation needed. First values might be described as local and global rotation modes?)
: Sprite - always faces screen
: Sprite - always faces screen
: RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen'')
: RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen'')
: Beam - bullet textures and such
: Beam - can rotate on Z axis one more ? (prefers to be visible from up and down)
: Arrow
: Arrow - fixed to one axis of the origin (forward?)
: Flat
: Flat -  fixed to one axis of the origin (side?)
: OrientedContrail
: OrientedContrail - (no standard, needs setup somewhere else)
: Discuss
: Discuss - (no standard, needs setup somewhere else)
: Decal - sticks to a wall
: Decal - sticks to a wall
: Geometry - uses an M3GM
: Geometry - uses an M3GM
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