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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (→Appearance) |
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|valign=top| <DisplayType> | |valign=top| <DisplayType> | ||
|valign=top| flag | |valign=top| flag | ||
| How the particle is displayed. (Documentation needed. | | How the particle is displayed. (Documentation needed.) | ||
: Sprite - always faces screen | : Sprite - always faces screen (ignores <HasOrientation>) | ||
: RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen'') | : RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen''), needs <HasOrientation>true | ||
: Beam - can | : Beam - rotates so it can be seen from all directions but not when origin's Z axis is identical to ''screen axis''?, needs <HasOrientation>true | ||
: Arrow - fixed to one axis of the origin (forward?) | : Arrow - fixed to one axis of the origin (forward?, needs <HasOrientation>true) | ||
: Flat - fixed to one axis of the origin (side?) | : Flat - fixed to one axis of the origin (side?, needs <HasOrientation>true) | ||
: OrientedContrail - (no standard, needs setup somewhere else) | : OrientedContrail - (no standard, needs setup somewhere else, needs <HasOrientation> ?) | ||
: Discuss - (no standard, needs setup somewhere else) | : Discuss - (no standard, needs setup somewhere else, needs <HasOrientation> ?) | ||
: Decal - sticks to a wall | : Decal - sticks to a wall | ||
: Geometry - uses an M3GM | : Geometry - uses an M3GM (needs <HasOrientation> ?) | ||
|- | |- | ||
|valign=top| <TexGeom> | |valign=top| <TexGeom> |
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