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XML:BINA/PAR3: Difference between revisions

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|valign=top| <DisplayType>
|valign=top| <DisplayType>
|valign=top| flag
|valign=top| flag
| How the particle is displayed. (Documentation needed. First values might be described as local and global rotation modes?)
| How the particle is displayed. (Documentation needed.)
: Sprite - always faces screen
: Sprite - always faces screen (ignores <HasOrientation>)
: RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen'')
: RotatedSprite - always faces screen, can rotate on Z axis (''forward into the screen''), needs <HasOrientation>true
: Beam -  can rotate on Z axis one more ? (prefers to be visible from up and down)
: Beam -  rotates so it can be seen from all directions but not when origin's Z axis is identical to ''screen axis''?, needs <HasOrientation>true
: Arrow - fixed to one axis of the origin (forward?)
: Arrow - fixed to one axis of the origin (forward?, needs <HasOrientation>true)
: Flat -  fixed to one axis of the origin (side?)
: Flat -  fixed to one axis of the origin (side?, needs <HasOrientation>true)
: OrientedContrail - (no standard, needs setup somewhere else)
: OrientedContrail - (no standard, needs setup somewhere else, needs <HasOrientation> ?)
: Discuss - (no standard, needs setup somewhere else)
: Discuss - (no standard, needs setup somewhere else, needs <HasOrientation> ?)
: Decal - sticks to a wall
: Decal - sticks to a wall
: Geometry - uses an M3GM
: Geometry - uses an M3GM (needs <HasOrientation> ?)
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|-
|valign=top| <TexGeom>
|valign=top| <TexGeom>
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