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XML talk:TRAC: Difference between revisions

Issue solved.
mNo edit summary
(Issue solved.)
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::I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:21, 23 May 2020 (CEST)
::I second Paradox's question; my mind went to the same place when I read about your TRAC discovery. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:21, 23 May 2020 (CEST)


I have never dealt with overlay anims for bullet damage, I will have to look into that.
::I have never dealt with overlay anims for bullet damage, I will have to look into that.


[[User:EdT|EdT]] 16:14, 22 May 2020 (PDST)
Mystery solved, it was not a TRAC issue, but rather a TRAM issue.  All the TRAMs for the motorcycle had a height of 0. Once I changed the height to 1, the enemy will shoot at the motorcycle.
As to why a TRAM height of 0 would disable an enemy AI from shooting, I can only speculate that the enemy AI uses the height of the TRAM to calculate the firing angle.
 
[[User:EdT|EdT]] 20:46, 22 May 2020 (PDST)
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